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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata


Daeruin

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I'm making a custom log. The idea is that if the player sneaks while breaking vanilla logs, it drops bark and replaces the log with a stripped log. I have a custom log class that extends BlockLog. I'm using a HarvestDropsEvent for the drops and the log swap. I have textures and models for all the stripped logs.

 

Everything was working fine when I only had four variants (to match vanilla's BlockOldLog), but when I tried to add the two wood variants from BlockNewLog, that's when things went wrong. I had to do some weird things to make the metadata work for the block orientation while still grabbing the right texture. The code feels kludgy to me but I'm not sure what to do to make it better. Maybe two custom classes, one for BlockOldLog and one for BlockNewLog? Bitwise operators are new to me so I've been reluctant to mess with the switch statements for the log orientation.

 

Anyway, after making the changes, suddenly oak and jungle wood get swapped out with the acacia and dark oak textures. I've put in a ton of sysout statements to track the meta value. Everything looks right, the log has all the right metadata before and after I call event.world.setBlockState in the harvest drops event, and yet somehow, at some point after the harvest event places the correct block, it's getting changed to the wrong block.

 

I've removed all the sysout statements from the code below, but here's a pastebin to show what the logs look like: http://pastebin.com/dpTB2ZsQ. You can see the metadata is 0 (log_oak_stripped) all the way down until after the harvest event, when it suddenly switches to 4 (log_acacia_stripped).

 

My custom log class:

public class PrimalBlockStrippedLog extends BlockLog {

    public static final PropertyEnum VARIANT = PropertyEnum.create("variant", PrimalBlockStrippedLog.EnumWoodType.class, new Predicate()
    {
        public boolean apply(PrimalBlockStrippedLog.EnumWoodType type) {
            return type.getMetadata() < 6;
        }
        public boolean apply(Object p_apply_1_) {
            return this.apply((PrimalBlockStrippedLog.EnumWoodType)p_apply_1_);
        }
    });

    public PrimalBlockStrippedLog() {
        this.setDefaultState(this.blockState.getBaseState()
        		.withProperty(VARIANT, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDOAK)
        		.withProperty(LOG_AXIS, BlockLog.EnumAxis.Y));
        setHardness(2.0F);
    	setResistance(0.5F);
    	//setStepSound(Block.soundTypeWood);
	this.setCreativeTab(PrimalCreativeTabs.tabPrimalcraft);
    }
    
    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item block, CreativeTabs tab, List list) {
	System.out.println("[getSubBlocks] called");
        list.add(new ItemStack(block, 1, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDOAK.getMetadata()));
        list.add(new ItemStack(block, 1, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDSPRUCE.getMetadata()));
        list.add(new ItemStack(block, 1, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDBIRCH.getMetadata()));
        list.add(new ItemStack(block, 1, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDJUNGLE.getMetadata()));
        list.add(new ItemStack(block, 1, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDACACIA.getMetadata()));
        list.add(new ItemStack(block, 1, PrimalBlockStrippedLog.EnumWoodType.STRIPPEDDARKOAK.getMetadata()));
    }

    public IBlockState getStateFromMeta(int meta) {
    	int vanillaMeta = meta; // Used so vanilla functions still work
	if (meta > 3) vanillaMeta = meta - 4; // This is a BlockNewLog; adjust meta down to match vanilla log classes
        IBlockState iblockstate = this.getDefaultState().withProperty(VARIANT, PrimalBlockStrippedLog.EnumWoodType.byMetadata(meta));

        switch (vanillaMeta & 12) {
            case 0:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Y);
                break;
            case 4:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.X);
                break;
            case 8:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Z);
                break;
            default:
                iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.NONE);
        }

        return iblockstate;
    }

    @SuppressWarnings("incomplete-switch")
    public int getMetaFromState(IBlockState state) {
	System.out.println("[getMetaFromState] called");
        int i = 0;
        int meta = ((PrimalBlockStrippedLog.EnumWoodType)state.getValue(VARIANT)).getMetadata();
	if (meta > 3) meta = meta - 4; // This is a BlockNewLog; adjust meta down to match vanilla log classes
        i = i | meta;
//        i = i | ((PrimalBlockStrippedLog.EnumWoodType)state.getValue(VARIANT)).getMetadata();

        switch ((BlockLog.EnumAxis)state.getValue(LOG_AXIS)) {
            case X:
                i |= 4;
                break;
            case Z:
                i |= 8;
                break;
            case NONE:
                i |= 12;
        }
        return i;
    }

    @Override
    protected BlockState createBlockState() {
        return new BlockState(this, new IProperty[] {VARIANT, LOG_AXIS});
    }

    protected ItemStack createStackedBlock(IBlockState state) {
        return new ItemStack(Item.getItemFromBlock(this), 1, ((PrimalBlockStrippedLog.EnumWoodType)state.getValue(VARIANT)).getMetadata());
    }

    public int damageDropped(IBlockState state) {
        return ((PrimalBlockStrippedLog.EnumWoodType)state.getValue(VARIANT)).getMetadata();
    }
    
    public static enum EnumWoodType implements IStringSerializable {
    	
        STRIPPEDOAK(0, "log_oak_stripped"),
        STRIPPEDSPRUCE(1, "log_spruce_stripped"),
        STRIPPEDBIRCH(2, "log_birch_stripped"),
        STRIPPEDJUNGLE(3, "log_jungle_stripped"),
        STRIPPEDACACIA(4, "log_acacia_stripped"),
        STRIPPEDDARKOAK(5, "log_dark_oak_stripped");
    	
        private static final PrimalBlockStrippedLog.EnumWoodType[] META_LOOKUP = new PrimalBlockStrippedLog.EnumWoodType[values().length];

        private final int meta;
        private final String name;
        private final String unlocalizedName;
        
        private EnumWoodType(int meta, String name) {
            this(meta, name, name);
        }

        private EnumWoodType(int meta, String name, String unlocalizedName) {
            this.meta = meta;
            this.name = name;
            this.unlocalizedName = unlocalizedName;
        }
       
        public int getMetadata() {
            return this.meta;
        }
        
        public String toString() {
        	return getName();
        }
       
        public static PrimalBlockStrippedLog.EnumWoodType byMetadata(int meta) {
        	if (meta < 0 || meta >= META_LOOKUP.length) {
                meta = 0;
            }
            return META_LOOKUP[meta];
        }

        public String getName() {
            return this.name;
        }

        public String getUnlocalizedName() {
            return this.unlocalizedName;
        }
        
        static {
        	PrimalBlockStrippedLog.EnumWoodType[] var0 = values();
            int var1 = var0.length;

            for (int var2 = 0; var2 < var1; ++var2)
            {
            	PrimalBlockStrippedLog.EnumWoodType var3 = var0[var2];
                META_LOOKUP[var3.getMetadata()] = var3;
            }
        }

    }
}

 

My harvest event (this isn't the whole thing, just the relevant part):

public void onDrop(HarvestDropsEvent event) {

	Block block = event.state.getBlock();

	if (event.harvester != null) {
		boolean blockIsLog = false;
		int meta = 0;
		EntityPlayer player = event.harvester;
		boolean holdingTool = false;
		boolean holdingNonTool = false;
		boolean holdingNothing = false;
		boolean isSneaking = false;

		if (player.getHeldItem() != null) {
			if (player.getHeldItem().getItem() instanceof ItemTool) holdingTool = true;
			else holdingNonTool = true;
		} else holdingNothing = true;

		if (player.isSneaking()) isSneaking = true;

		// Regular log
		if (block == Blocks.log) {
			blockIsLog = true;
			meta = block.getMetaFromState(event.state);
		}
		if (block == Blocks.log2) {
			blockIsLog = true;
			meta = block.getMetaFromState(event.state) + 4; // Adjust meta to match my PrimalBlockStrippedLog class
		}
		if (blockIsLog) {
			if (holdingTool) {
				if (!isSneaking) {
					return; // Allow to drop log as normal
				}
				else if (isSneaking) {
					event.drops.clear(); // Don't drop log
					event.drops.add(new ItemStack(PrimalItemRegistry.ItemBarkOak, 4)); // Drop 4 bark
					event.world.setBlockState(event.pos, PrimalBlockRegistry.log_stripped.getStateFromMeta(meta)); // Replace log with stripped log
				}
			}

 

Blockstate JSON:

 

{
    "variants": {
        "axis=y,variant=log_oak_stripped":    { "model": "primalcraft:log_oak_stripped" },
        "axis=z,variant=log_oak_stripped":     { "model": "primalcraft:log_oak_stripped_side" },
        "axis=x,variant=log_oak_stripped":     { "model": "primalcraft:log_oak_stripped_side", "y": 90 },
        "axis=none,variant=log_oak_stripped":   { "model": "primalcraft:log_oak_stripped_bare" },
        "axis=y,variant=log_spruce_stripped":    { "model": "primalcraft:log_spruce_stripped" },
        "axis=z,variant=log_spruce_stripped":     { "model": "primalcraft:log_spruce_stripped_side" },
        "axis=x,variant=log_spruce_stripped":     { "model": "primalcraft:log_spruce_stripped_side", "y": 90 },
        "axis=none,variant=log_spruce_stripped":   { "model": "primalcraft:log_spruce_stripped_bare" },
        "axis=y,variant=log_birch_stripped":    { "model": "primalcraft:log_birch_stripped" },
        "axis=z,variant=log_birch_stripped":     { "model": "primalcraft:log_birch_stripped_side" },
        "axis=x,variant=log_birch_stripped":     { "model": "primalcraft:log_birch_stripped_side", "y": 90 },
        "axis=none,variant=log_birch_stripped":   { "model": "primalcraft:log_birch_stripped_bare" },
        "axis=y,variant=log_jungle_stripped":    { "model": "primalcraft:log_jungle_stripped" },
        "axis=z,variant=log_jungle_stripped":     { "model": "primalcraft:log_jungle_stripped_side" },
        "axis=x,variant=log_jungle_stripped":     { "model": "primalcraft:log_jungle_stripped_side", "y": 90 },
        "axis=none,variant=log_jungle_stripped":   { "model": "primalcraft:log_jungle_stripped_bare" },
        "axis=y,variant=log_acacia_stripped":    { "model": "primalcraft:log_acacia_stripped" },
        "axis=z,variant=log_acacia_stripped":     { "model": "primalcraft:log_acacia_stripped_side" },
        "axis=x,variant=log_acacia_stripped":     { "model": "primalcraft:log_acacia_stripped_side", "y": 90 },
        "axis=none,variant=log_acacia_stripped":   { "model": "primalcraft:log_acacia_stripped_bare" },
        "axis=y,variant=log_dark_oak_stripped":    { "model": "primalcraft:log_dark_oak_stripped" },
        "axis=z,variant=log_dark_oak_stripped":     { "model": "primalcraft:log_dark_oak_stripped_side" },
        "axis=x,variant=log_dark_oak_stripped":     { "model": "primalcraft:log_dark_oak_stripped_side", "y": 90 },
        "axis=none,variant=log_dark_oak_stripped":   { "model": "primalcraft:log_dark_oak_stripped_bare" }
    }
}

 

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There's a reason vanilla only has up to four variants per log class: 4 types * 4 axes = 16 possible combinations. Metadata is limited to the range [0, 15], which allows up to 16 combinations to be saved.

 

If you want more than four variants, create a separate class for each set of 1-4 variants like vanilla does.

 

If you're using the same variants as vanilla wood, consider extending

BlockOldLog

/

BlockNewLog

and only overriding the necessary methods.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Dang. I think I read that somewhere but forgot about it. I kept wondering why vanilla had two log classes.

 

What about using a tile entity instead? I've been thinking about adding some of my own wood types in the future. It seems ridiculous to keep creating new log classes just because of that.

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What about using a tile entity instead? I've been thinking about adding some of my own wood types in the future. It seems ridiculous to keep creating new log classes just because of that.

 

That's possible:

  • Store the
    EnumWoodType

    in the

    TileEntity

    .

  • Override
    Block#getActualState

    to retrieve the

    TileEntity

    at the specified position and set the value of the

    VARIANT

    property to the stored value.

  • Override
    Block#getMetaFromState

    to return 0.

 

 

 

 

 

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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OTOH, TileEntities are more expensive than regular blocks, which is why Vanilla has two logs and two leaves rather than a TE.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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OTOH, TileEntities are more expensive than regular blocks, which is why Vanilla has two logs and two leaves rather than a TE.

You also can't push TileEntities with pistons (or at least not until Mojang ports MCPE 0.15.0's piston changes, which may not be until 1.11), so there's that, too.

Colore - The mod that adds monochrome blocks in every color of the rainbow!

http://www.minecraftforge.net/forum/index.php?topic=35149

 

If you're looking to learn how to make mods for 1.9.4, I wrote a helpful article with links to a lot of useful resources for learning Minecraft 1.9.4 modding!

 

http://supergeniuszeb.com/mods/a-helpful-list-of-minecraft-1-9-4-modding-resources/

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I got around to reading about TileEntities today. It looks like each tile entity block is a separate object in memory. Is that what you mean by TileEntities being more expensive? I wonder how it would affect performance if every block of wood in the world was a TileEntity.

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I got around to reading about TileEntities today. It looks like each tile entity block is a separate object in memory. Is that what you mean by TileEntities being more expensive? I wonder how it would affect performance if every block of wood in the world was a TileEntity.

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Blocks as x/y/z are saved in byte arrays to be cheap. TileEntity requires object and few references which cost memory, it also creates network overhead.

 

If you are after such common blocks as wooden logs then no - TE is not a good tool for that.

Use multiple blocks like vanilla does.

1.7.10 is no longer supported by forge, you are on your own.

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Blocks as x/y/z are saved in byte arrays to be cheap. TileEntity requires object and few references which cost memory, it also creates network overhead.

 

If you are after such common blocks as wooden logs then no - TE is not a good tool for that.

Use multiple blocks like vanilla does.

1.7.10 is no longer supported by forge, you are on your own.

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I got around to reading about TileEntities today. It looks like each tile entity block is a separate object in memory. Is that what you mean by TileEntities being more expensive? I wonder how it would affect performance if every block of wood in the world was a TileEntity.

 

I've accidentally turned the entire world into chests once.  It was awful.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I got around to reading about TileEntities today. It looks like each tile entity block is a separate object in memory. Is that what you mean by TileEntities being more expensive? I wonder how it would affect performance if every block of wood in the world was a TileEntity.

 

I've accidentally turned the entire world into chests once.  It was awful.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I would expect the bottleneck here to be the TESR, not the TileEntity itself. A flat-world out of furnaces actually runs decently well (until you walk around and the game has to load and unload chunks).

 

In that case, it probably was.  Non-running TEs (furnaces would still have an update tick) would run pretty fast, but there is memory overhead.

 

Note that we're not saying "Don't use a TE for this" but "TEs do require extra resources: be careful."

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I would expect the bottleneck here to be the TESR, not the TileEntity itself. A flat-world out of furnaces actually runs decently well (until you walk around and the game has to load and unload chunks).

 

In that case, it probably was.  Non-running TEs (furnaces would still have an update tick) would run pretty fast, but there is memory overhead.

 

Note that we're not saying "Don't use a TE for this" but "TEs do require extra resources: be careful."

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Got it. I am planning to add many types of wood to my mod eventually. Each would have a regular version and a version stripped of bark. That's why I was considering using TE in the first place.

 

Another factor is referring to all these types of wood in events. The Ore Dictionary makes multiple wood types easy to use for recipes. Can it be used in events? Or is there some other easy way to avoid messiness if you have four or five different log classes to refer to?

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Got it. I am planning to add many types of wood to my mod eventually. Each would have a regular version and a version stripped of bark. That's why I was considering using TE in the first place.

 

Another factor is referring to all these types of wood in events. The Ore Dictionary makes multiple wood types easy to use for recipes. Can it be used in events? Or is there some other easy way to avoid messiness if you have four or five different log classes to refer to?

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This is what I came up with. It seems to be working well. What if I need to do something similar in another event, like a harvest event? Would it make sense to create the list somewhere else, like in my Main class, and then iterate through it separately in each event?

 

public class BreakSpeedEvent {

List woodList = OreDictionary.getOres("logWood");
boolean isLog = false;

@SubscribeEvent

public void onDig(BreakSpeed event) {

	Block block = iblockstate.getBlock();

	for (int i=0; i < woodList.size(); i++) {
		if (OreDictionary.itemMatches((ItemStack) woodList.get(i), new ItemStack(block), false)) {
			isLog = true;
			break;
		}
	}
}
}

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1) that boolean shouldn't be a class property: there may be multiple players breaking blocks at the same time.

2) you never modify the break speed.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1) I didn't include my entire class and misplaced the isLog variable as I was copying the code into my post. isLog was actually part of the onDig method. But your comment made me realize I could do everything without that variable, so thanks for that.

 

2) I only included the part of my code I wanted feedback on. I'm actually going to cancel the event if the player isn't using a specific tool, along with a few other things that aren't really relevant to the question at hand.

 

Any advice on where to create the OreDictionary list if I need to use it in multiple events? Or do I create a separate list in each event class? Does it even matter?

 

New code, in case it matters:

 

public class BreakSpeedEvent {

List woodList = OreDictionary.getOres("logWood");

@SubscribeEvent

public void onDig(BreakSpeed event) {

	Block block = iblockstate.getBlock();

	for (int i=0; i < woodList.size(); i++) {
		if (OreDictionary.itemMatches((ItemStack) woodList.get(i), new ItemStack(block), false)) {
			// Code to cancel event if player is holding wrong tool, and other stuff
		}
	}
}
}

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The options I've thought, and don't like, are:

 

a. Make the log list static and keep it in BreakEvent, then simply refer to it from HarvestEvent when I need to check if something is a log. I don't like this idea because it feels messy. There's no particular reason why the list should reside in one or the other.

 

b. Put both events in the same class. I don't like this idea because I've been keeping each event in its own class. It feels more organized and keeps my classes from getting really huge.

 

c. Create a new class to hold the list. This feels slightly better, because it would provide a place to keep code that's common to multiple event classes. But so far I only have the one tiny thing to put in it.

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Put both events in the same class. Which, by the way, is badly named.  What you have is an event handler class, not an event class.  You can have as many event handler methods in the same class as you want.  Some of my handler classes are huge.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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What's the advantage of having a dozen event handler methods in the same class versus different classes? I'm not trying to be difficult, I just want to learn. It seems like using multiple classes is better organized and easier to find things.

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    • Hi everyone, I'm working on a mod where I need to display a custom GUI on top of the inventory screen that includes a slider. The goal is to allow the player to select a number using the slider, and then confirm the action, which will split an item stack (similar to shift-clicking, but with a custom number). I've successfully created custom GUIs before using Screen, but I’m running into a couple of issues when trying to integrate a slider into the inventory screen (AbstractContainerScreen): I found the slider in the forge package (net.minecraftforge.client.gui.widget.Slider), but I couldn’t find any usages or examples on how to properly implement it or use it in this context. My Questions: How can I properly integrate a slider into the custom gui screen ? Is net.minecraftforge.client.gui.widget.Slider the right class to use for this? If yes, are there any examples or recommended usages of this Forge slider widget? If not, what would be a good alternative to create a custom slider (maybe extending AbstractSlider or another class)? How do I ensure proper interaction between the slider and the rest of the inventory screen? Any advice, code snippets, or examples would be greatly appreciated! Thanks in advance for your help!
    • I can´t craft in minecraft because it shows: "forge empty tag", does anyone know a fix for this issue? Thank you for your time!
    • ---- Minecraft Crash Report ---- // Daisy, daisy... Time: 2024-10-13 19:15:43 Description: Exception in server tick loop java.lang.NullPointerException: Cannot invoke "com.cobblemon.mod.common.api.conditional.RegistryLikeCondition.fits(Object, net.minecraft.class_2378)" because "condition" is null     at com.cobblemon.mod.common.api.spawning.condition.SpawningCondition.fits(SpawningCondition.java:85)     at com.cobblemon.mod.common.api.spawning.condition.AreaTypeSpawningCondition.fits(AreaTypeSpawningCondition.java:30)     at com.cobblemon.mod.common.api.spawning.condition.GroundedTypeSpawningCondition.fits(GroundedTypeSpawningCondition.java:28)     at com.cobblemon.mod.common.api.spawning.condition.GroundedTypeSpawningCondition.fits(GroundedTypeSpawningCondition.java:24)     at com.cobblemon.mod.common.api.spawning.condition.SpawningCondition.isSatisfiedBy(SpawningCondition.java:68)     at com.cobblemon.mod.common.api.spawning.detail.SpawnDetail.isSatisfiedBy(SpawnDetail.java:78)     at com.cobblemon.mod.common.api.spawning.spawner.Spawner$DefaultImpls.getMatchingSpawns(Spawner.java:42)     at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.getMatchingSpawns(TickingSpawner.java:31)     at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.getSelectionData(FlatContextWeightedSelector.java:79)     at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.select(FlatContextWeightedSelector.java:106)     at com.cobblemon.mod.common.api.spawning.spawner.AreaSpawner.run(AreaSpawner.java:94)     at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.tick(TickingSpawner.java:71)     at com.cobblemon.mod.common.api.spawning.SpawnerManager.onServerTick(SpawnerManager.java:58)     at com.cobblemon.mod.common.events.ServerTickHandler.onTick(ServerTickHandler.java:20)     at com.cobblemon.mod.common.Cobblemon$initialize$7.invoke(Cobblemon.java:368)     at com.cobblemon.mod.common.Cobblemon$initialize$7.invoke(Cobblemon.java:368)     at com.cobblemon.mod.common.api.reactive.ObservableSubscription.handle(ObservableSubscription.java:16)     at com.cobblemon.mod.common.api.reactive.SimpleObservable.emit(SimpleObservable.java:39)     at com.cobblemon.mod.fabric.CobblemonFabric.initialize$lambda$8(CobblemonFabric.kt:440)     at net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.lambda$static$2(ServerTickEvents.java:43)     at net.minecraft.server.MinecraftServer.handler$cka002$fabric-lifecycle-events-v1$onEndTick(MinecraftServer.java:6862)     at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:847)     at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:671)     at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)     at java.base/java.lang.Thread.run(Thread.java:1583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Cobblemon -- Details:     Version: 1.5.2     Is Snapshot: false     Git Commit: df8f078 (https://gitlab.com/cable-mc/cobblemon/-/commit/df8f078d13702ab9a000438910b822ceffbb2248)     Branch: HEAD -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Linux (amd64) version 6.5.0-41-generic     Java Version: 21.0.4, Amazon.com Inc.     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Amazon.com Inc.     Memory: 3487078768 bytes (3325 MiB) / 5360320512 bytes (5112 MiB) up to 11567890432 bytes (11032 MiB)     CPUs: 2     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 7 5800X 8-Core Processor     Identifier: AuthenticAMD Family 25 Model 33 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): -0.00     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: unknown     Graphics card #0 vendor: unknown     Graphics card #0 VRAM (MB): 0.00     Graphics card #0 deviceId: unknown     Graphics card #0 versionInfo: unknown     Virtual memory max (MB): 68443.22     Virtual memory used (MB): 51550.91     Swap memory total (MB): 4096.00     Swap memory used (MB): 793.75     JVM Flags: 2 total; -Xms128M -XX:MaxRAMPercentage=95.0     Fabric Mods:          a_man_with_plushies: A Man With Plushies 4.2.0         alloy_forgery: Alloy Forgery 2.1.2+1.20         almostunified: AlmostUnified 1.20.1-0.9.4         alternate-current: Alternate Current 1.9.0         amendments: Amendments 1.20-1.2.11         another_furniture: Another Furniture 1.20.1-3.0.1         appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         artifacts: Artifacts 9.5.13             cardinal-components-base: Cardinal Components API (base) 5.2.2             cardinal-components-entity: Cardinal Components API (entities) 5.2.2             expandability: ExpandAbility 9.0.4             step-height-entity-attribute: Step Height Entity Attribute 1.2.0         athena: Athena 3.1.2         attributefix: AttributeFix 21.0.4         automobility: Automobility 0.4.2+1.20.1-fabric             jsonem: JsonEM 0.2.1+1.20         bakery: [Let's Do] Bakery 1.1.15         balm-fabric: Balm 7.3.9             kuma_api: KumaAPI 20.1.8         barteringstation: Bartering Station 8.0.0         bbb: Building But Better 1.20.1-fabric-1.0.2         bcg_smp: BCG_SMP 1.0.1         bcgmusic: BCG Music 1.1.0-1.20.1         bcgutil: BCG Util 1.0.5         bclib: BCLib 3.0.14             wunderlib: WunderLib 1.1.5         beautify: Beautify 1.2.0+1.20.1         bedbenefits: BedBenefits 13.0.3         beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.1         better_climbing: Better Climbing 3         bettercombat: Better Combat 1.8.6+1.20.1         betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4             org_reflections_reflections: reflections 0.10.2         betterend: Better End 4.0.11         betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6         bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4         betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4         betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3         bitsandchisels: BitsAndChisels 2.7.3         blahaj: Blåhaj 0.3.2         boatbreakfix: Boat Break Fix 1.0.2         bookshelf: Bookshelf 20.2.13         brewery: [Let's Do] Brewery 1.1.9         bwncr: Bad Wither No Cookie Reloaded 3.17.0         candlelight: [Let's Do] Candlelight 1.2.13         cardinal-components: Cardinal Components API 5.2.2             cardinal-components-block: Cardinal Components API (blocks) 5.2.2             cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2             cardinal-components-item: Cardinal Components API (items) 5.2.2             cardinal-components-level: Cardinal Components API (world saves) 5.2.2             cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2             cardinal-components-world: Cardinal Components API (worlds) 5.2.2         carryon: Carry On 2.1.2.7         charmofundying: Charm of Undying 6.5.0+1.20.1         chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1         chimes: Chimes 2.0.1         chipped: Chipped 3.0.6         clickadv: Clickable Advancements Mod 1.20.1-3.8         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 12.0.0.4         cobbledex: Cobbledex 1.1.0         cobbledollars: CobbleDollars 1.5.1+1.20.1         cobblemon: Cobblemon 1.5.2+1.20.1         cobblemon-ui-tweaks: Cobblemon UI Tweaks 1.0.6         cobblemon_capturexp: Cobblemon Capture EXP 1.5-fabric-1.0.1         cobblemon_counter: Cobblemon Counter 1.5-fabric-1.2.0         cobblemon_quests: Cobblemon Quests 1.1.11         cobblemon_spawn_notification: Cobblemon Spawn Notification 1.5-fabric-1.1.0         cobblemonbreakouts: Cobblemon Outbreaks fabric-1.1.4-1.20.1         cobblemontrainers: CobblemonTrainers 1.1.11+1.5.2         cobblepedia: Cobblepedia 0.6.8         cobbreeding: Cobbreeding 1.7.2         collective: Collective 7.84         comforts: Comforts 6.4.0+1.20.1         commonnetworking: Common Network 1.0.5-1.20.1         compact_storage: CompactStorage 6.0.1.64         connectivity: Connectivity Mod 1.20.1-5.8         convenientdecor: Convenient Decor 0.4.3             omega-config: OmegaConfig 1.4.0+1.20.1         copycats: Create: Copycats+ 2.1.4+mc.1.20.1-fabric         coroutil: CoroUtil 1.20.1-1.3.7         crawl: Crawl 0.12.0         create: Create 0.5.1-f-build.1417+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1         create_cobblemon: Create: Cobblemon Industrialized 0.4         create_enchantment_industry: Create Enchantment Industry 1.2.16             create_dragon_lib: Create Dragon Lib 1.4.2         createaddition: Create Crafts & Additions 1.2.4         createbigcannons: Create Big Cannons 5.5.1+mc.1.20.1-fabric             ritchiesprojectilelib: Ritchie's Projectile Library 2.0.0-dev+mc.1.20.1-fabric-build.182                 porting_lib_utility: Porting Lib Utility 2.1.1127+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         creeperoverhaul: Creeper Overhaul 3.0.2         cupboard: cupboard 1.20.1-2.7         customcursorcomm: CustomCursorComm 1.2.0         dailyshop: Daily Shop 1.0.2         darkutils: DarkUtilities 17.0.5         debugify: Debugify 1.20.1+2.0         design_decor: Create: Design n' Decor 0.4.0b_fabric+1.20.1         deuf_refabricated: DEUF Refabricated 1.1.0         diagonalfences: Diagonal Fences 8.1.4         diagonalwalls: Diagonal Walls 8.0.3             diagonalblocks: Diagonal Blocks 8.0.5         diagonalwindows: Diagonal Windows 8.1.4         dimensionalsyncfixes: DimensionalSyncFixes 1.20.1-0.0.2         doapi: [Let's Do] API 1.2.15             terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1         dragonfight: Dragonfight Mod 1.20.1-4.6         drippyloadingscreen: Drippy Loading Screen 3.0.2         e4mc_minecraft: e4mc 5.2.1             folk_sisby_kaleido-config: kaleido-config 0.3.1+1.3.1         easy_npc: Easy NPC 5.6.0         easyanvils: Easy Anvils 8.0.2         easymagic: Easy Magic 8.0.1         elytraslot: Elytra Slot 6.4.4+1.20.1             mixinsquared: MixinSquared 0.1.2-beta.6         emi: EMI 1.1.14+1.20.1+fabric         emi_letsdo_compat: emi-letsdo-compat 1.3         endermanoverhaul: Enderman Overhaul 1.0.4         endrem: End Remastered 5.2.4         ends_delight: End's Delight 2.1         entityculling: EntityCulling 1.7.0         everycomp: Every Compat 1.20-2.6.76             porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1             porting_lib_common: Porting Lib Common 2.3.4+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1             porting_lib_model_generators: Porting Lib Model Generators 2.3.4+1.20.1                 porting_lib_data: Porting Lib Data 2.3.4+1.20.1                 porting_lib_model_materials: Porting Lib Model Materials 2.3.4+1.20.1             porting_lib_model_loader: Porting Lib Model Loader 2.3.4+1.20.1             porting_lib_models: Porting Lib Models 2.3.4+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.4+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1         expandeddelight: Expanded Delight 0.3.2         explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric         exposure: Exposure 1.7.7         extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric         fabric-api: Fabric API 0.92.2+1.20.1             fabric-api-base: Fabric API Base 0.4.31+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577             fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577             fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577         fabric-language-kotlin: Fabric Language Kotlin 1.12.2+kotlin.2.0.20             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.20             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.20             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.20             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.20             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.9.0             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.9.0             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.1             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.4             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.4             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.2             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.2             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.2         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fancymenu: FancyMenu 3.2.3             com_github_keksuccino_japng: japng 0.5.3             com_github_rtyley_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7         farmersdelight: Farmer's Delight 1.20.1-2.1.6+refabricated             mm: Manningham Mills 2.3             porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1             porting_lib_base: Porting Lib Base 2.3.4+1.20.1                 porting_lib_core: Porting Lib Core 2.3.4+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1             porting_lib_config: Porting Lib Config 2.3.4+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         faster-random: Faster Random 5.1.0         fastpaintings: Fast Paintings 1.20-1.2.7         ferritecore: FerriteCore 6.0.1         fightorflight: Cobblemon Fight or Flight Fabric 0.5.0         flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.2         forgeconfigapiport: Forge Config API Port 8.0.0         framework: Framework 0.6.16             org_javassist_javassist: javassist 3.29.2-GA         friendsandfoes: Friends & Foes 3.0.3         ftbchunks: FTB Chunks 2001.3.1         ftbessentials: FTB Essentials 2001.2.2         ftblibrary: FTB Library 2001.2.4         ftbquests: FTB Quests 2001.4.8             team_reborn_energy: Energy 3.0.0         ftbteams: FTB Teams 2001.3.0         ftbultimine: FTB Ultimine 2001.1.5         ftbxmodcompat: FTB XMod Compat 2.1.1         fwaystones: Fabric Waystones 3.3.2+mc1.20.1         fzzy_config: Fzzy Config 0.5.0+1.20.1             blue_endless_jankson: jankson 1.2.3             fabric-permissions-api-v0: fabric-permissions-api 0.3.1             net_peanuuutz_tomlkt_tomlkt-jvm: tomlkt-jvm 0.3.7         geckolib: GeckoLib 4 4.4.9             com_eliotlash_mclib_mclib: mclib 20         getittogetherdrops: Get It Together, Drops! fabric-1.20-1.3.1         globalpacks: Global Data- & Resourcepacks 1.16.1_fabric         go-fish: Go Fish 1.6.3+1.20.1         gpumemleakfix: Gpu memory leak fix mod 1.20.1-1.8         grindenchantments: Grind Enchantments 3.1.2+1.20             codec-config-api: Codec Config API 1.0.2+1.19.3         guarding: Guarding 2.4.0             scribe: Scribe 1.20.1-0.5.0-alpha         guardvillagers: GuardVillagers 2.0.9-1.20.1         gymbadges: GymBadges 1.0         hamsters: Hamsters fabric-1.0.3-1.20.1         handcrafted: Handcrafted 3.0.6         healingcampfire: Healing Campfire 6.1         herbalbrews: [Let's Do] HerbalBrews 1.0.8.1         herdspanic: Herds Panic 1.1.0         horseexpert: Horse Expert 8.1.1         icarus: Icarus 2.10.0         idwtialsimmoedm: idwtialsimmoedm 0.3.1+1.20         illagerinvasion: Illager Invasion 8.0.6             extensibleenums: Extensible Enums 7.0.1         immersive_aircraft: Immersive Aircraft 1.1.2+1.20.1             org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1         immersive_paintings: Immersive Paintings 0.6.7+1.20.1         incantationem: Incantationem 1.2.1+1.20         incendium: Incendium 5.3.5         item_obliterator: Item Obliterator 2.3.0         itemcollectors: Item Collectors 1.1.10         itemfilters: Item Filters 2001.1.0-build.59         jade: Jade 11.11.0+fabric         java: OpenJDK 64-Bit Server VM 21         jmi: JourneyMapIntegration 1.20.1-0.14-48         journeymap: Journeymap 5.10.2             journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT         jumpoverfences: Jump Over Fences 1.3.1         konkrete: Konkrete 1.8.1         leavesbegone: Leaves Be Gone 8.0.0         letmedespawn: Let Me Despawn 1.3.2b         lithium: Lithium 0.11.2         lmft: Load My F***ing Tags 1.0.2+1.20         logbegone: Log Begone 1.0.8         lootintegrations: Loot integration Mod 1.20.1-3.7         lootr: Lootr 0.7.34.84         luphieclutteredmod: Cluttered 2.1.0+1.20.1         magnumtorch: Magnum Torch 8.0.2         man_of_many_planes: Man of Many Planes 0.2.0+1.20.1         mavapi: More Axolotl Variants API 1.1.4         mavm: More Axolotl Variants Mod 1.2.6         mcwbridges: Macaw's Bridges 3.0.0         mcwdoors: Macaw's Doors 1.1.1         mcwfences: Macaw's Fences and Walls 1.1.2         mcwfurnitures: Macaw's Furniture 3.3.0         mcwholidays: Macaw's Holidays 1.1.0         mcwlights: Macaw's Lights and Lamps 1.1.1         mcwpaths: Macaw's Paths and Pavings 1.0.5         mcwroofs: Macaw's Roofs 2.3.1         mcwtrpdoors: Macaw's Trapdoors 1.1.3         mcwwindows: Macaw's Windows 2.3.0         megamons: Ascension Megamons 1.5.0+1.20.1-forge+fabric-75b66fa         melody: Melody 1.0.3         memoryleakfix: Memory Leak Fix 1.1.2         mighty_mail: Mighty Mail 1.0.14         mine-spawners: mine-spawners 1.0         minecraft: Minecraft 1.20.1         mixintrace: MixinTrace 1.1.1+1.17         modernfix: ModernFix 5.19.4+mc1.20.1         moonlight: Moonlight 1.20-2.13.2         more-axolotl: More Axolotl 2.0.1         mr_remove_terralithintromessage: Remove Terralith Intro Message 1.0         mss: Moog's Soaring Structures 1.1.2-1.20-fabric         mvs: Moog's Voyager Structures 4.1.4-1.20-fabric         mythicmetals: Mythic Metals 0.19.9+1.20.1             additionalentityattributes: Additional Entity Attributes 1.7.3+1.20.0             common-protection-api: Common Protection API 1.0.0             reach-entity-attributes: Reach Entity Attributes 2.4.0         mythsandlegends: Myths and Legends 1.5-HOTFIX             com_moandjiezana_toml_toml4j: toml4j 0.7.2         naturalist: Naturalist 4.0.3         naturescompass: Nature's Compass 1.20.1-2.2.3-fabric         necronomicon: Necronomicon 1.6.0         neruina: Neruina 2.1.2             com_fasterxml_jackson_core_jackson-annotations: jackson-annotations 2.17.0             com_fasterxml_jackson_core_jackson-core: jackson-core 2.17.0             com_fasterxml_jackson_core_jackson-databind: jackson-databind 2.17.0             org_apache_maven_maven-artifact: maven-artifact 3.8.1             org_kohsuke_github-api: github-api 1.318         netherportalfix: NetherPortalFix 13.0.1         nightlights: Night Lights 1.1         nochatreports: No Chat Reports 1.20.1-v2.2.2         notenoughanimations: NotEnoughAnimations 1.7.6         oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20         owo: oωo 0.11.2+1.20         packetfixer: Packet Fixer 1.4.2         patchouli: Patchouli 1.20.1-84-FABRIC             fiber: fiber 0.23.0-2         pehkui: Pehkui 3.8.3+1.14.4-1.21             kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4         permanentsponges: Permanent Sponges 8.1.2         pigpen: PigPen 15.0.2         ping-wheel: Ping Wheel 1.9.1         player-animator: Player Animator 1.0.2-rc1+1.20         plushies: Plushie Mod 1.4.0         polymorph: Polymorph 0.49.7+1.20.1             spectrelib: SpectreLib 0.13.17+1.20.1         puzzleslib: Puzzles Lib 8.1.23             puzzlesaccessapi: Puzzles Access Api 8.0.7         railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1         reacharound: Reacharound 1.3.0         recipeessentials: recipeessentials Mod 1.20.1-3.6         resourcefulconfig: Resourcefulconfig 2.1.2         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         ribbits: Ribbits 1.20.1-Fabric-3.0.0         runelic: Runelic 18.0.2         seasons: Fabric Seasons 2.3+1.20         seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9         seasonsterralithcompat: Fabric Seasons: Terralith Compat 1.0-2.3.7         sellingbin: Selling Bin 1.0.4         serverredirect: Server Redirect 1.4.5         shadertoggle: Shader Toggle 1.0         simpletms: Cobblemon: Simple TM's 1.1.2         simplyswords: Simply Swords 1.56.0-1.20.1         sliceanddice: Create Slice & Dice 3.3.1         smallships: Small Ships 2.0.0-b1.4         spark: spark 1.10.53         spiceoffabric: Spice of Fabric 1.6.2+mc1.20.1             capsaicin: Capsaicin 1.3.3+mc1.20.1             tweed4_annotated: tweed4_annotated 1.3.1+mc1.20-pre1             tweed4_base: tweed4_base 1.7.1+mc1.20-pre1             tweed4_data: tweed4_data 1.2.1+mc1.20-pre1             tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc1.20-pre1             tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc1.20-pre1         stacc: Stacc 1.7.0         starterkit: Starter Kit 7.1         strawstatues: Straw Statues 8.0.3             puzzlesapi: Puzzles Api 8.1.4         structory: Structory 1.3.5         structory_towers: Structory: Towers 1.0.7         structureessentials: Structure Essentials Mod 1.20.1-3.4         supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a         supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17+a         supplementaries: Supplementaries 1.20-2.8.17         suppsquared: Supplementaries Squared 1.20-1.1.15         terrablender: TerraBlender 3.0.1.7             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         terralith: Terralith 2.5.4         thiccpackets: Extra Thicc Packets 1.17-1.19+         things: Things 0.3.3+1.20             lavender: Lavender 0.1.0-pre.18+1.20                 lavender-md: lavender-md 0.1.0-pre.3+1.20                 lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20         toms_storage: Tom's Simple Storage Mod 1.6.8         toolstats: ToolStats 16.0.9         trade_cycling: Trade Cycling 1.20.1-1.0.7         tradingpost: Trading Post 8.0.2         trashcans: Trash Cans 1.0.18         travelersbackpack: Traveler's Backpack 9.1.17         trinkets: Trinkets 3.7.2         tutorialmod: Fullers Pokecenters 1.0.0             structurized-reborn: Structurized Reborn 1.20.1-01         ubesdelight: Ube's Delight 0.2.0             midnightlib: MidnightLib 1.4.1             porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1         universal_shops: Universal Shops 1.3.2+1.20.1             common-economy-api: Common Economy API 1.1.1             placeholder-api: Placeholder API 2.1.1+1.20             polymer-core: Polymer (Core) 0.5.3+1.20.1                 polymer-networking: Polymer (Networking) 0.5.3+1.20.1                 polymer-registry-sync-manipulator: Polymer (Registry Sync Manipulator) 0.5.3+1.20.1             polymer-resource-pack: Polymer (Resource Pack) 0.5.3+1.20.1                 polymer-common: Polymer (Common) 0.5.3+1.20.1             polymer-virtual-entity: Polymer (Virtual Entity) 0.5.3+1.20.1             server_translations_api: Server Translations API 2.0.0+1.20                 packet_tweaker: Packet Tweaker 0.4.0+1.19.4             sgui: sgui 1.2.2+1.20         vanityslots: Vanity Slots 1.2.9         villagernames: Villager Names 8.1         vinery: [Let's Do] Vinery 1.4.28         visualworkbench: Visual Workbench 8.0.0         voicechat: Simple Voice Chat 1.20.1-2.5.23         wands: Building Wands 2.6.9-release         watut: What Are They Up To 1.20.1-1.1.3         xercamusic: Music Maker Mod fabric-1.20.1-1.0.2         xercapaint: Joy of Painting fabric-1.20.1-1.0.1         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.20.1-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         yigd: You're in Grave Danger 2.0.9             libgui: LibGui 8.1.1+1.20.1                 jankson: Jankson 6.0.0+j1.2.3                 libninepatch: LibNinePatch 1.2.0         yosbr: YOSBR 0.1.2         ysns: You Shall Not Spawn 2.0.1         yungsapi: YUNG's API 1.20-Fabric-4.0.6         yungsextras: YUNG's Extras 1.20-Fabric-4.0.3     Server Running: true     Player Count: 3 / 20; [class_3222['TreverForever'/674, l='ServerLevel[world]', x=-524.99, y=124.62, z=-103.03], class_3222['Shadowknight3420'/675, l='ServerLevel[world]', x=-180.57, y=65.48, z=216.34], class_3222['XThatSamuraiGuyX'/1223, l='ServerLevel[world]', x=-78.28, y=65.00, z=220.26]]     Data Packs: vanilla, Everycomp Generated Pack, Supplementaries Generated Pack, Suppsquared Generated Pack, fabric, file/AlphabetSoup-v2.1, file/AshiMons_ver1.3, file/BCG Cobblemon Loot, file/BCG Datapack, file/BCG x AllTheMons 1.1.0, file/Cobblemon Village, file/Genomons [1.5.1], file/HiddenMons [Cobblemon] v0.5.3, file/Kale's Collection [v1.7], file/LackingMons-ReleaseCanditate-1, file/MissingMon_v3.0 [METALIC MADNESS], file/NotSoCobblemon, file/PigeonPack, file/Project Eevolve Data (incompatible), file/SaltMons v2.0, file/Vivillon Pride Patterns v1.0, file/Wavimons1.1, file/cobble_cats, file/diance, file/CobblemonLoot-v1.1.1, file/CobblemonPokeLoot 1.5, file/Legendary Structures v1.1.1, file/Poké Costume [2.0], file/Pokémon Fishing v1.1.4 [1.20.1-v1.4+], file/MythsandLegends-Datapack-v1.0.2     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Is Modded: Definitely; Server brand changed to 'fabric'     Type: Dedicated Server (map_server.txt)
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