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Posted

If you want to just draw the animating lava texture (like how it is in the world), you don't need to do something that complicated.

 

You'll want to:

 

  • Bind the blocks texture (
    TextureMap.locationBlocksTexture

    , IIRC)

  • Get the
    TextureAtlasSprite

    for the fluid from the texture map

  • Use the
    getInterpolatedU

    and

    getInterpolatedV

    methods to get the U and V coords to use when you draw the texture onto the screen

 

This is how I did it for my GUI fluid indicator, but it's for 1.8.9 so yours (mostly just the

drawFluidQuad

method) will be a bit different:

 

https://github.com/shadowfacts/ShadowMC/blob/master/src/main/java/net/shadowfacts/shadowmc/gui/component/GUIFluidIndicator.java#L31-L69

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

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