Posted December 9, 201212 yr I've been trying to get my chest to regenerate items for a while and i'm having a problem. I have the generation code completed but I can figure out how to run the block's onUpdate() method on every tick. Is there a way to get every instance of the block's onUpdate() to run every tick or should I look in a different direction? If anyone can point me in the right direction it'll be appreciated.
December 9, 201212 yr Taking a stab as I look at redstone code. It looks like you do a scheduleBlockUpdate and rename your onUpdate() method to be updateTick() instead. I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460-
December 9, 201212 yr Taking a stab as I look at redstone code. It looks like you do a scheduleBlockUpdate and rename your onUpdate() method to be updateTick() instead. updateTick() is client-side only; it says so in the annotations. You can just use your chests tile entity onUpdate() instead if it's a custom tile entity.
December 9, 201212 yr Author Taking a stab as I look at redstone code. It looks like you do a scheduleBlockUpdate and rename your onUpdate() method to be updateTick() instead. updateTick() is client-side only; it says so in the annotations. You can just use your chests tile entity onUpdate() instead if it's a custom tile entity. I've been using TileEntityChest, it looks like adding a custom tile entity will do the trick. Thanks to both of you.
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