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[1.7.10] How to set item/block texture using part of huge united texture


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Posted

I have one huge png, that contains textures of all my items and another one that contains textures of all my blocks, so I want to know how to set item or block texture using a part of that huge png. How to tell to minecraft that it should use for example a 16*16 part starting at 64px from top and 48px from left?

Posted

I will start with saying this - when minecraft setups textures it stitches them together into one big texture sheet.

 

What you basically want to do is take your own sheet, split in in parts and pass them to MC to stitch them again.

 

Sorry, but I am somehow missing your ideals here. Take your sheet to GIMP and export normal 16x16 (or whatever other size) small .png which then you will assign to items/blocks using json files.

 

Otherwise - explain what's the point of having big texture sheet?

1.7.10 is no longer supported by forge, you are on your own.

Posted

The point is that man who drawed the textures was too lazy to make separate texture files and created just 1 huge sheet of item textures.

 

For example 1 sheet contains 13*7 textures. There's 13 different item and 7 different material.

 

Also i just want to know - is it possible to force minecraft to use my texture sheet?

 

Posted

The point is that man who drawed the textures was too lazy to make separate texture files and created just 1 huge sheet of item textures.

 

For example 1 sheet contains 13*7 textures. There's 13 different item and 7 different material.

 

Also i just want to know - is it possible to force minecraft to use my texture sheet?

 

Posted

If this is the only excuse then you have no reason to write code (which would take more than necessary) to do such thing.

 

Go to gimp/whatever and start cutting your sheet in pieces and make PROPER resources (whic json and all).

 

Seriosuly, you will have more problems now and in future (aswell as other ppl like texturers) by trying to redesign systems.

1.7.10 is no longer supported by forge, you are on your own.

Posted

If this is the only excuse then you have no reason to write code (which would take more than necessary) to do such thing.

 

Go to gimp/whatever and start cutting your sheet in pieces and make PROPER resources (whic json and all).

 

Seriosuly, you will have more problems now and in future (aswell as other ppl like texturers) by trying to redesign systems.

1.7.10 is no longer supported by forge, you are on your own.

Posted

There's even a function in GIMP to rapidly slice up an image into slices.

 

It's called Slice.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

There's even a function in GIMP to rapidly slice up an image into slices.

 

It's called Slice.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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