[1.6.4] [Solved] Issues adding block type fuels using FuelHandler
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Hello...I got a crash, "The game crashed whilst rendering entity in world Error: java.lang.IllegalArgumentException: Duplicate delegates" In game I was walking upstairs in a house, and it suddenly crashed on me. Now it keeps crashing when I try to enter that world. I tried to give more RAM by changing it to 4...I'm not really wanting to get rid of any of the mods I have if possible. I'm absolutely clueless about crashes and whatnot...can anyone tell me what's gone wrong? This is the pastebin crash report Here Let me know if I need to include anything else
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Hello!! Waiting around 45 seconds to reply can be a drag, especially when you're in the middle of a conversation. It might be worth looking into whether the forum software can tweak things a bit. Like maybe active members could have a shorter delay or none at all, while newbies or less active folks still have to wait. I don't have the power to change this myself, but I'll mention it to the forum mods. Hang in there!
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HELLO!! With your setup, you should be getting better performance. Try using Minecraft version 1.12.2 or 1.16.5 for better mod compatibility. I personally advice you to have the latest Optifine installed and tweak settings like lowering render distance and graphics. Also, consider using performance mods like Sodium and updating your GPU drivers. Allocating 4-8 GB RAM in the launcher might help too. Good luck!
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By John Wheatfield · Posted
Getting back into modding, the last time I seriously modded was almost 6 years ago. I'm pretty rusty and a lot has changed. What I'm trying to do right now is right a method that can remove an item's recipe using only said item's ResourceLocation as an input. From what I've gathered from older examples online it seems like the preferred method to do this involves using a DummyRecipe as that breaks the least amount of stuff (such as achievements related to a given item). The problem I'm having is that most of these examples are quite dated, usually being for 1.12. It seems that enough of the methods have changed for 1.18.2 forge that the implementation will be quite different, and that is what I'm struggling with so right now. The basic concepts are still the same, but some of the classes I need to reference and what methods are where on said classes has been swapped around, and its giving me trouble. I'm sure I could figure it out after a few days, but I figured it would make sense to ask for help as that may expedite the process. Thanks in advance. -
i getting same issue with my modpack so how can find the which mod not incompatible with i like wood, i removed variant vanilla mod because was most sense but still red loading screen and closing with world generating screen appering without crash. anyone can help me?
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