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[1.7.10] [SOLVED] Custom model is invisible


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I literally have no idea what I did wrong... It does error with the texture though.

 

The Error:

20:49:40] [server thread/ERROR] [FML]: A TileEntity type com.fire.testmod.TileEntity.TileEntityTestCustomModel has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.RuntimeException: class com.fire.testmod.TileEntity.TileEntityTestCustomModel is missing a mapping! This is a bug!
at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:96) ~[TileEntity.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:395) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:204) [AnvilChunkLoader.class:?]
at net.minecraft.world.gen.ChunkProviderServer.safeSaveChunk(ChunkProviderServer.java:287) [ChunkProviderServer.class:?]
at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:340) [ChunkProviderServer.class:?]
at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:863) [WorldServer.class:?]
at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:370) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:405) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:266) [integratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:538) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?]

 

I am on my journey of making a remake of matmos, as explained here.

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I literally have no idea what I did wrong... It does error with the texture though.

 

The Error:

20:49:40] [server thread/ERROR] [FML]: A TileEntity type com.fire.testmod.TileEntity.TileEntityTestCustomModel has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.RuntimeException: class com.fire.testmod.TileEntity.TileEntityTestCustomModel is missing a mapping! This is a bug!
at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:96) ~[TileEntity.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:395) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:204) [AnvilChunkLoader.class:?]
at net.minecraft.world.gen.ChunkProviderServer.safeSaveChunk(ChunkProviderServer.java:287) [ChunkProviderServer.class:?]
at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:340) [ChunkProviderServer.class:?]
at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:863) [WorldServer.class:?]
at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:370) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:405) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:266) [integratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:538) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?]

 

I am on my journey of making a remake of matmos, as explained here.

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These are all of my other things:

 

MainRegistry.java

package com.fire.testmod;

import com.fire.testmod.Blocks.TestCustomModel;
import com.fire.testmod.Blocks.TestMultisidedBlock;
import com.fire.testmod.Blocks.TestOre;
import com.fire.testmod.Items.TestIngot;
import com.fire.testmod.Items.TestItem;
import com.fire.testmod.Proxy.CommonProxy;
import com.fire.testmod.TileEntity.TileEntityTestCustomModel;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

@Mod(modid = Strings.MODID, name = Strings.NAME, version = Strings.VERSION)
public class MainRegistry {

// Proxy
@SidedProxy(clientSide="com.fire.testmod.Proxy.ClientProxy", serverSide="com.fire.testmod.Proxy.CommonProxy")
public static CommonProxy proxy;

// Instance
@Instance(Strings.MODID)
public static MainRegistry instance = new MainRegistry();

//////////////////// -- Names -- ////////////////////
// Items
public static Item TestItem;
public static Item TestIngot;

// Tools

// Armour

// Blocks
public static Block TestOre;
public static Block TestMultisidedBlock;
public static Block TestCustomModel;

// Other

@EventHandler
public void PreLoad(FMLPreInitializationEvent event){
	//////////////////// -- Creation -- ////////////////////
	// Items
	TestItem = new TestItem().setUnlocalizedName("TestItem").setTextureName(Strings.MODID + ":TestItem").setCreativeTab(CreativeTabs.tabMaterials);
	TestIngot = new TestIngot().setUnlocalizedName("TestIngot").setTextureName(Strings.MODID + ":TestIngot").setCreativeTab(CreativeTabs.tabMaterials);

	// Tools

	// Armour

	// Blocks
	TestOre = new TestOre(Material.rock).setBlockName("TestOre").setBlockTextureName(Strings.MODID + ":TestOre").setCreativeTab(CreativeTabs.tabBlock);
	TestMultisidedBlock = new TestMultisidedBlock(Material.gourd).setBlockName("TestMultisidedBlock").setBlockTextureName(Strings.MODID + ":TestMultisidedBlock").setCreativeTab(CreativeTabs.tabBlock);
	TestCustomModel = new TestCustomModel(Material.rock).setBlockName("TestCustomModel").setBlockTextureName(Strings.MODID + ":textures/models/TestCustomModel.png").setCreativeTab(CreativeTabs.tabBlock);

	// Other

	//////////////////// -- Registering -- ////////////////////
	// Items
	GameRegistry.registerItem(TestItem, TestItem.getUnlocalizedName());
	GameRegistry.registerItem(TestIngot, TestIngot.getUnlocalizedName());

	// Tools

	// Armour

	// Blocks
	GameRegistry.registerBlock(TestOre, TestOre.getUnlocalizedName());
	GameRegistry.registerBlock(TestMultisidedBlock, TestMultisidedBlock.getUnlocalizedName());
	GameRegistry.registerBlock(TestCustomModel, TestCustomModel.getUnlocalizedName());
	//GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "Test Custom Model");

	// Other

}

@EventHandler
public void Load(FMLInitializationEvent event){
	//////////////////// -- Crafting -- ////////////////////
	// Items
	GameRegistry.addRecipe(new ItemStack(TestItem, 4), new Object[]{"T", "T", 'T', TestIngot});

	// Tools

	// Armour

	// Blocks

	// Other

	//////////////////// -- Smelting -- ////////////////////
	// Items
	GameRegistry.addSmelting(TestOre, new ItemStack(TestIngot), 0.7F);

	// Tools

	// Armour

	// Blocks

	// Other
}

@EventHandler
public void PostLoad(FMLPostInitializationEvent event){

}
}

 

TileEntityTestCustomModel.java

package com.fire.testmod.TileEntity;

import net.minecraft.tileentity.TileEntity;

public class TileEntityTestCustomModel extends TileEntity {

}

 

RenderTestCustomModel.java

package com.fire.testmod.Renderers;

import org.lwjgl.opengl.GL11;

import com.fire.testmod.Strings;
import com.fire.testmod.Models.ModelTestCustomModel;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class RenderTestCustomModel extends TileEntitySpecialRenderer {

ResourceLocation texture = new ResourceLocation(Strings.MODID + ":textures/models/TestCustomModel.png");

private ModelTestCustomModel model;

public RenderTestCustomModel(){
	this.model = new ModelTestCustomModel();
}

@Override
public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float f) {
	GL11.glPushMatrix();
		GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
		GL11.glRotated(180, 0, 0, 1);

		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.render((Entity)null, 0, -0.1F, 0, 0, 0, 0.0625F);
		GL11.glPopMatrix();
	GL11.glPopMatrix();
}

}

 

ModelTestCustomModel.java

package com.fire.testmod.Models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelTestCustomModel extends ModelBase
{
  //fields
    ModelRenderer Shape2;
  
  public ModelTestCustomModel()
  {
    textureWidth = 32;
    textureHeight = 32;
    
      Shape2 = new ModelRenderer(this, 0, 0);
      Shape2.addBox(0F, 0F, 0F, 1, 16, 16);
      Shape2.setRotationPoint(0F, 8F, -8F);
      Shape2.setTextureSize(32, 32);
      Shape2.mirror = true;
      setRotation(Shape2, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(entity, f, f1, f2, f3, f4, f5);
    Shape2.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

TestCustomModel.java

package com.fire.testmod.Blocks;

import com.fire.testmod.TileEntity.TileEntityTestCustomModel;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class TestCustomModel extends BlockContainer {

public TestCustomModel(Material material) {
	super(material);
	this.setHardness(5.0F);
	this.setResistance(0.5F);
}

public int getRenderType(){
	return -1;
}

public boolean isOpaqueCube(){
	return false;
}

public boolean renderAsNormalBlock(){
	return false;
}

@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
	return new TileEntityTestCustomModel();
}

}

 

Client Proxy

package com.fire.testmod.Proxy;

import com.fire.testmod.Renderers.RenderTestCustomModel;
import com.fire.testmod.TileEntity.TileEntityTestCustomModel;

import cpw.mods.fml.client.registry.ClientRegistry;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

public class ClientProxy extends CommonProxy {
public void registerRenderInfo(){
	TileEntitySpecialRenderer render0 = new RenderTestCustomModel();
	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTestCustomModel.class, render0);
}
}

I am on my journey of making a remake of matmos, as explained here.

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These are all of my other things:

 

MainRegistry.java

package com.fire.testmod;

import com.fire.testmod.Blocks.TestCustomModel;
import com.fire.testmod.Blocks.TestMultisidedBlock;
import com.fire.testmod.Blocks.TestOre;
import com.fire.testmod.Items.TestIngot;
import com.fire.testmod.Items.TestItem;
import com.fire.testmod.Proxy.CommonProxy;
import com.fire.testmod.TileEntity.TileEntityTestCustomModel;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

@Mod(modid = Strings.MODID, name = Strings.NAME, version = Strings.VERSION)
public class MainRegistry {

// Proxy
@SidedProxy(clientSide="com.fire.testmod.Proxy.ClientProxy", serverSide="com.fire.testmod.Proxy.CommonProxy")
public static CommonProxy proxy;

// Instance
@Instance(Strings.MODID)
public static MainRegistry instance = new MainRegistry();

//////////////////// -- Names -- ////////////////////
// Items
public static Item TestItem;
public static Item TestIngot;

// Tools

// Armour

// Blocks
public static Block TestOre;
public static Block TestMultisidedBlock;
public static Block TestCustomModel;

// Other

@EventHandler
public void PreLoad(FMLPreInitializationEvent event){
	//////////////////// -- Creation -- ////////////////////
	// Items
	TestItem = new TestItem().setUnlocalizedName("TestItem").setTextureName(Strings.MODID + ":TestItem").setCreativeTab(CreativeTabs.tabMaterials);
	TestIngot = new TestIngot().setUnlocalizedName("TestIngot").setTextureName(Strings.MODID + ":TestIngot").setCreativeTab(CreativeTabs.tabMaterials);

	// Tools

	// Armour

	// Blocks
	TestOre = new TestOre(Material.rock).setBlockName("TestOre").setBlockTextureName(Strings.MODID + ":TestOre").setCreativeTab(CreativeTabs.tabBlock);
	TestMultisidedBlock = new TestMultisidedBlock(Material.gourd).setBlockName("TestMultisidedBlock").setBlockTextureName(Strings.MODID + ":TestMultisidedBlock").setCreativeTab(CreativeTabs.tabBlock);
	TestCustomModel = new TestCustomModel(Material.rock).setBlockName("TestCustomModel").setBlockTextureName(Strings.MODID + ":textures/models/TestCustomModel.png").setCreativeTab(CreativeTabs.tabBlock);

	// Other

	//////////////////// -- Registering -- ////////////////////
	// Items
	GameRegistry.registerItem(TestItem, TestItem.getUnlocalizedName());
	GameRegistry.registerItem(TestIngot, TestIngot.getUnlocalizedName());

	// Tools

	// Armour

	// Blocks
	GameRegistry.registerBlock(TestOre, TestOre.getUnlocalizedName());
	GameRegistry.registerBlock(TestMultisidedBlock, TestMultisidedBlock.getUnlocalizedName());
	GameRegistry.registerBlock(TestCustomModel, TestCustomModel.getUnlocalizedName());
	//GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "Test Custom Model");

	// Other

}

@EventHandler
public void Load(FMLInitializationEvent event){
	//////////////////// -- Crafting -- ////////////////////
	// Items
	GameRegistry.addRecipe(new ItemStack(TestItem, 4), new Object[]{"T", "T", 'T', TestIngot});

	// Tools

	// Armour

	// Blocks

	// Other

	//////////////////// -- Smelting -- ////////////////////
	// Items
	GameRegistry.addSmelting(TestOre, new ItemStack(TestIngot), 0.7F);

	// Tools

	// Armour

	// Blocks

	// Other
}

@EventHandler
public void PostLoad(FMLPostInitializationEvent event){

}
}

 

TileEntityTestCustomModel.java

package com.fire.testmod.TileEntity;

import net.minecraft.tileentity.TileEntity;

public class TileEntityTestCustomModel extends TileEntity {

}

 

RenderTestCustomModel.java

package com.fire.testmod.Renderers;

import org.lwjgl.opengl.GL11;

import com.fire.testmod.Strings;
import com.fire.testmod.Models.ModelTestCustomModel;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class RenderTestCustomModel extends TileEntitySpecialRenderer {

ResourceLocation texture = new ResourceLocation(Strings.MODID + ":textures/models/TestCustomModel.png");

private ModelTestCustomModel model;

public RenderTestCustomModel(){
	this.model = new ModelTestCustomModel();
}

@Override
public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float f) {
	GL11.glPushMatrix();
		GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
		GL11.glRotated(180, 0, 0, 1);

		this.bindTexture(texture);

		GL11.glPushMatrix();
			this.model.render((Entity)null, 0, -0.1F, 0, 0, 0, 0.0625F);
		GL11.glPopMatrix();
	GL11.glPopMatrix();
}

}

 

ModelTestCustomModel.java

package com.fire.testmod.Models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelTestCustomModel extends ModelBase
{
  //fields
    ModelRenderer Shape2;
  
  public ModelTestCustomModel()
  {
    textureWidth = 32;
    textureHeight = 32;
    
      Shape2 = new ModelRenderer(this, 0, 0);
      Shape2.addBox(0F, 0F, 0F, 1, 16, 16);
      Shape2.setRotationPoint(0F, 8F, -8F);
      Shape2.setTextureSize(32, 32);
      Shape2.mirror = true;
      setRotation(Shape2, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(entity, f, f1, f2, f3, f4, f5);
    Shape2.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

TestCustomModel.java

package com.fire.testmod.Blocks;

import com.fire.testmod.TileEntity.TileEntityTestCustomModel;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class TestCustomModel extends BlockContainer {

public TestCustomModel(Material material) {
	super(material);
	this.setHardness(5.0F);
	this.setResistance(0.5F);
}

public int getRenderType(){
	return -1;
}

public boolean isOpaqueCube(){
	return false;
}

public boolean renderAsNormalBlock(){
	return false;
}

@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
	return new TileEntityTestCustomModel();
}

}

 

Client Proxy

package com.fire.testmod.Proxy;

import com.fire.testmod.Renderers.RenderTestCustomModel;
import com.fire.testmod.TileEntity.TileEntityTestCustomModel;

import cpw.mods.fml.client.registry.ClientRegistry;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

public class ClientProxy extends CommonProxy {
public void registerRenderInfo(){
	TileEntitySpecialRenderer render0 = new RenderTestCustomModel();
	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTestCustomModel.class, render0);
}
}

I am on my journey of making a remake of matmos, as explained here.

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Show your main mod class and your proxy classes.

 

That said, this:

	public static void init(FMLInitializationEvent event){
	GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "TestCustomModel");
}

Belongs nowhere in the TileEntityTestCustom class.  It belongs in your main class along side all your other registration code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Show your main mod class and your proxy classes.

 

That said, this:

	public static void init(FMLInitializationEvent event){
	GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "TestCustomModel");
}

Belongs nowhere in the TileEntityTestCustom class.  It belongs in your main class along side all your other registration code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Share on other sites

Show your main mod class and your proxy classes.

 

That said, this:

	public static void init(FMLInitializationEvent event){
	GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "TestCustomModel");
}

Belongs nowhere in the TileEntityTestCustom class.  It belongs in your main class along side all your other registration code.

 

I just edited it with the client proxy now as well for you

I am on my journey of making a remake of matmos, as explained here.

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Show your main mod class and your proxy classes.

 

That said, this:

	public static void init(FMLInitializationEvent event){
	GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "TestCustomModel");
}

Belongs nowhere in the TileEntityTestCustom class.  It belongs in your main class along side all your other registration code.

 

I just edited it with the client proxy now as well for you

I am on my journey of making a remake of matmos, as explained here.

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public static MainRegistry instance = new MainRegistry();

 

No, bad modder.  Do not instanciate your own main class.  That's what the @instance annotation is for, so Forge instantiates your class.

 

//GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "Test Custom Model");

 

Why is this line commented?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Share on other sites

public static MainRegistry instance = new MainRegistry();

 

No, bad modder.  Do not instanciate your own main class.  That's what the @instance annotation is for, so Forge instantiates your class.

 

//GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "Test Custom Model");

 

Why is this line commented?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Share on other sites

It's commented because I honestly have no idea what to do now. I was just testing it. Also, I do have @Instance. What should I do instead of what I am doing?

 

@Instance(Strings.MODID)
public static MainRegistry instance = new MainRegistry();

I am on my journey of making a remake of matmos, as explained here.

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It's commented because I honestly have no idea what to do now. I was just testing it. Also, I do have @Instance. What should I do instead of what I am doing?

 

@Instance(Strings.MODID)
public static MainRegistry instance = new MainRegistry();

I am on my journey of making a remake of matmos, as explained here.

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Share on other sites

There are so many different tutorials about making Custom Models that I have no idea what to believe. Every single tutorial brings me to this same problem though: The block is invisible. I got it to work ONCE, and now It's not working again.

I am on my journey of making a remake of matmos, as explained here.

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There are so many different tutorials about making Custom Models that I have no idea what to believe. Every single tutorial brings me to this same problem though: The block is invisible. I got it to work ONCE, and now It's not working again.

I am on my journey of making a remake of matmos, as explained here.

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Share on other sites

Also, I do have @Instance. What should I do instead of what I am doing?

 

@Instance(Strings.MODID)
public static MainRegistry instance = new MainRegistry();

 

Your code: WRONG

 

Correct code:

 

@Instance(Strings.MODID)
public static MainRegistry instance; //FORGE DOES IT FOR YOU

 

As for the TE registration, what you have is (essentially) correct.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Also, I do have @Instance. What should I do instead of what I am doing?

 

@Instance(Strings.MODID)
public static MainRegistry instance = new MainRegistry();

 

Your code: WRONG

 

Correct code:

 

@Instance(Strings.MODID)
public static MainRegistry instance; //FORGE DOES IT FOR YOU

 

As for the TE registration, what you have is (essentially) correct.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You never call

registerRenderInfo

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You never call

registerRenderInfo

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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