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Posted

You must register

Biome

s using

GameRegistry.register

in preInit, just like every other

IForgeRegistryEntry

implementation.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

You must register

Biome

s using

GameRegistry.register

in preInit, just like every other

IForgeRegistryEntry

implementation.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

No, you pretty much need to register everything that has a vanilla equivalent, even if you feel as if you wrote the code that adds it. That's because somewhere, somehow, there will be list or map in the guts of mc or Forge that won't include your object unless registered through Forge.

 

Entities, tile entities, recipes, enchantments, achievements, renderers etc... and biomes.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

No, you pretty much need to register everything that has a vanilla equivalent, even if you feel as if you wrote the code that adds it. That's because somewhere, somehow, there will be list or map in the guts of mc or Forge that won't include your object unless registered through Forge.

 

Entities, tile entities, recipes, enchantments, achievements, renderers etc... and biomes.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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