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[1.9.4] [SOLVED] Problems with Entities


Bektor

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Hi,

 

I've created a small test entity which basically does nothing and registered it, but it does not

show up ingame. I've got a spawn egg, but when using it, nothing happens and when using the

summon command I'm getting the message: Unable to summon entity.

 

So what am I doing wrong?

 

    @Override
    public void preInit() {
        EntityRegistry.registerModEntity(EntityTest.class, "Test", 0, PrimevalForest.getInstance(), 128, 3, true, 0x000000, 0x00ff00);
    }

This is the code for registering the entity. It is called at the end of the preInit. The method is in the ServerProxy/CommonProxy.

 

public class EntityTest extends Entity {

 

Thx in advance.

Bektor

 

EDIT:

Log:

Skipping Entity with id Test

Unable to summon object

Developer of Primeval Forest.

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You kinda need to register an entity renderer too.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Well, my entity has the public constructor:

 

   public EntityTest(World worldIn) {

 

In the Client Proxy is also this method:

 

	    RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

The Render code does nothing yet. It just prints out a message, so I know it's working. But even that does not happen and the summon command is also not working and the spawn egg which gets created seems also to do nothing.

 

When I put in /summon Test ~ ~ ~ it gives me that out:

Skipping Entity with id Test

Unable to summon object

Developer of Primeval Forest.

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RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

It supposed to be RenderTest.class instead of RenderTest::new

 

Edit: you actually suppose to create a IRenderFactory implementation for your class

That's what RenderTest::new does. Just shortens that stuff with some smooth Java 8.

Developer of Primeval Forest.

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RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

It supposed to be RenderTest.class instead of RenderTest::new

 

That's not the case in 1.8.9+. The

registerEntityRenderingHandler

overload with a

Class

argument has been deprecated in favour of the overload with an

IRenderFactory

argument. Bektor is using a method reference of the

RenderTest

constructor as the

IRenderFactory

argument.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Edit: you actually suppose to create a IRenderFactory implementation for your class

Which RenderTest::new is.

 

@Bektor: The ID for your entity will be "<modID>.Test", not "Test".

So I have to type in /summon primevalforest:Test ~ ~ ~?

 

Even that results in this:

Skipping Entity with id primevalforest:Test

Unable to summon object

 

EDIT:

Just overlooked the "." because I'm used to the ":" xD

So the summon command is now working, but the spawn egg still does not work!

Developer of Primeval Forest.

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The ID is "<modID>.Test", not "<modID>:Test". Do you not use auto completion? :o

Just overlooked the "." because I'm used to the ":" xD

So the summon command is now working, but the spawn egg still does not work!

 

EDIT:

There is even no console output which tells me that there is something wrong when trying to

use the spawn egg. Just nothing happens and nothing will be shown in the console.

 

Developer of Primeval Forest.

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