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[1.9.4] Need help with render related overrides in block and fluids


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What is





I want to be able to place (X,Y,Z) 3x3x3 blocks of a certain kind with the height being variable from 3 to 5 (3x4x3, 3x5x3) similar to railcraft's tank. But I'm stuck at basic things like defining the block. 1.9.4 is a lot more complicated than I expected.


My plan is to have a central block that is built differently from the others and that stays in the center of the bottom most layer and another in the center of the top layer. Those would be input/output blocks. The others would be just structure. But I'm lost with all the new stuff in 1.9.4. Can someone help me?


Also, how to create a fluid?

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I don't see how the changes enacted upon 1.8 and 1.9 have changed how Multiblock structures are detected and formed.

Nor why getBlockLayer and getRenderType are relevant.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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You can see how I create my mod's fluids here. I register their models here, which uses this blockstates file.


If you're making a fluid tank of some sort, the previous fluid handler API has just been replaced by a capability-based system. See this commit for more details.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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