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Posted

Someone told me to not use ItemModelMesher#register and use ModelLoader#CustomModelLocation instead. Though This made my resources break. They won't show at all.

 

SoulCraft.java

package mod.TGC1.SoulCraft;

import net.minecraftforge.fml.common.Mod; 
import net.minecraftforge.fml.common.Mod.EventHandler; 
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent; 
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; 
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import mod.TGC1.SoulCraft.References;
import mod.TGC1.SoulCraft.init.ModItems;
import mod.TGC1.SoulCraft.proxy.ClientProxy;


@Mod(modid = References.MOD_ID , name = References.MOD_NAME, version = References.MOD_VERSION)
public class SoulCraft 
{
@Mod.Instance("SoulCraft")
public static SoulCraft SoulCraft;

@SidedProxy(clientSide="mod.TGC1.SoulCraft.proxy.ClientProxy", serverSide="mod.TGC1.SoulCraft.proxy.ServerProxy")
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event) 
{
	ModItems.init();
	ModItems.registerItems();
}

@EventHandler
public void init(FMLInitializationEvent event) 
{
	proxy.init();
}

@EventHandler
public static void postInit(FMLPostInitializationEvent event) 
{

}
}

 

ClientProxy.java

package mod.TGC1.SoulCraft.proxy;

import mod.TGC1.SoulCraft.CommonProxy;
import mod.TGC1.SoulCraft.init.ModItems;

public class ClientProxy extends CommonProxy{

@Override
public void init()
{
	ModItems.registerItemRenders();
}
}

 

ModItems.java

package mod.TGC1.SoulCraft.init;

import mod.TGC1.SoulCraft.References;
import mod.TGC1.SoulCraft.Customs.Items.ItemNoteBook;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModItems {

public static Item NoteBook;

public static void init()
{
	NoteBook = new ItemNoteBook();
}

//registers all the Items.
public static void registerItems()
{
	register(NoteBook, "NoteBook");
}

public static void registerItemRenders()
{
	registerRender(NoteBook);
}

public static void register(Item item,String string)
{
	GameRegistry.registerItem(item, string);
}

public static void registerRender(Item item)
{
	ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(References.MOD_ID + ":" + item.getRegistryName(), null));
}
}

 

Idk if im implementing the function correctly, also I know my variable naming convention is not right, don't remind me I know.

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

Posted

First of all, do not call ModelLoader from common code (ModItems). It must be in your ClientProxy.

 

ModelLoader must be used in preInit, not init.

 

do you need it in client proxy for convention's sake or it will absolutely not work if I call it from ModItems?

 

Because in both cases it did not work. These are the changes I made.

 

ClientProxy.java

package mod.TGC1.SoulCraft.proxy;

import mod.TGC1.SoulCraft.CommonProxy;
import mod.TGC1.SoulCraft.References;
import mod.TGC1.SoulCraft.init.ModItems;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;

public class ClientProxy extends CommonProxy{

@Override
public void init()
{
	renderAllItems();
}

public void renderAllItems()
{
	renderItem(ModItems.NoteBook);
}

public void renderItem(Item item)
{
	ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(References.MOD_ID + ":" + item.getRegistryName(), null));
}
}

 

SoulCraft.java

package mod.TGC1.SoulCraft;

import net.minecraftforge.fml.common.Mod; 
import net.minecraftforge.fml.common.Mod.EventHandler; 
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent; 
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; 
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import mod.TGC1.SoulCraft.References;
import mod.TGC1.SoulCraft.init.ModItems;
import mod.TGC1.SoulCraft.proxy.ClientProxy;


@Mod(modid = References.MOD_ID , name = References.MOD_NAME, version = References.MOD_VERSION)
public class SoulCraft 
{
@Mod.Instance("SoulCraft")
public static SoulCraft SoulCraft;

@SidedProxy(clientSide="mod.TGC1.SoulCraft.proxy.ClientProxy", serverSide="mod.TGC1.SoulCraft.proxy.ServerProxy")
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event) 
{
	ModItems.init();
	ModItems.registerItems();
	proxy.init();
}

@EventHandler
public void init(FMLInitializationEvent event) 
{

}

@EventHandler
public static void postInit(FMLPostInitializationEvent event) 
{

}

 

ModItems.java

package mod.TGC1.SoulCraft.init;

import mod.TGC1.SoulCraft.References;
import mod.TGC1.SoulCraft.Customs.Items.ItemNoteBook;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModItems {

public static Item NoteBook;

public static void init()
{
	NoteBook = new ItemNoteBook();
}

//registers all the Items.
public static void registerItems()
{
	register(NoteBook, "NoteBook");
}

public static void register(Item item,String string)
{
	GameRegistry.registerItem(item, string);
}

}

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

Posted

- Yes, it absolutely must be in your ClientProxy

- Why did you set the variant to "null"?

- getRegistryName already includes your modID, no need to prefix it again.

 

I was trying something before I came here. I'm not sure what variants (aside from blockstates) are and are used for. I thought that the item has no real variants of itself so I did that.

 

And I didn't knew that registryname included modID. thanks alot.

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

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} } } public void onSyncedDataUpdated(EntityDataAccessor<?> pKey) { if (DATA_CREEPY.equals(pKey) && this.hasBeenStaredAt() && this.level().isClientSide) { this.playStareSound(); } super.onSyncedDataUpdated(pKey); } public void addAdditionalSaveData(CompoundTag pCompound) { super.addAdditionalSaveData(pCompound); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { pCompound.put("carriedBlockState", NbtUtils.writeBlockState(blockstate)); } this.addPersistentAngerSaveData(pCompound); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readAdditionalSaveData(CompoundTag pCompound) { super.readAdditionalSaveData(pCompound); BlockState blockstate = null; if (pCompound.contains("carriedBlockState", 10)) { blockstate = NbtUtils.readBlockState(this.level().holderLookup(Registries.BLOCK), pCompound.getCompound("carriedBlockState")); if (blockstate.isAir()) { blockstate = null; } } this.setCarriedBlock(blockstate); this.readPersistentAngerSaveData(this.level(), pCompound); } /** * Checks to see if this enderman should be attacking this player */ boolean isLookingAtMe(Player pPlayer) { ItemStack itemstack = pPlayer.getInventory().armor.get(3); if (net.minecraftforge.common.ForgeHooks.shouldSuppressEnderManAnger(this, pPlayer, itemstack)) { return false; } else { Vec3 vec3 = pPlayer.getViewVector(1.0F).normalize(); Vec3 vec31 = new Vec3(this.getX() - pPlayer.getX(), this.getEyeY() - pPlayer.getEyeY(), this.getZ() - pPlayer.getZ()); double d0 = vec31.length(); vec31 = vec31.normalize(); double d1 = vec3.dot(vec31); return d1 > 1.0D - 0.025D / d0 ? pPlayer.hasLineOfSight(this) : false; } } protected float getStandingEyeHeight(Pose pPose, EntityDimensions pSize) { return 2.55F; } /** * Called every tick so the entity can update its state as required. For example, zombies and skeletons use this to * react to sunlight and start to burn. */ public void aiStep() { if (this.level().isClientSide) { for(int i = 0; i < 2; ++i) { this.level().addParticle(ParticleTypes.PORTAL, this.getRandomX(0.5D), this.getRandomY() - 0.25D, this.getRandomZ(0.5D), (this.random.nextDouble() - 0.5D) * 2.0D, -this.random.nextDouble(), (this.random.nextDouble() - 0.5D) * 2.0D); } } this.jumping = false; if (!this.level().isClientSide) { this.updatePersistentAnger((ServerLevel)this.level(), true); } super.aiStep(); } public boolean isSensitiveToWater() { return true; } protected void customServerAiStep() { if (this.level().isDay() && this.tickCount >= this.targetChangeTime + 600) { float f = this.getLightLevelDependentMagicValue(); if (f > 0.5F && this.level().canSeeSky(this.blockPosition()) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) { this.setTarget((LivingEntity)null); this.teleport(); } } super.customServerAiStep(); } /** * Teleport the enderman to a random nearby position */ protected boolean teleport() { if (!this.level().isClientSide() && this.isAlive()) { double d0 = this.getX() + (this.random.nextDouble() - 0.5D) * 64.0D; double d1 = this.getY() + (double)(this.random.nextInt(64) - 32); double d2 = this.getZ() + (this.random.nextDouble() - 0.5D) * 64.0D; return this.teleport(d0, d1, d2); } else { return false; } } /** * Teleport the enderman to another entity */ boolean teleportTowards(Entity pTarget) { Vec3 vec3 = new Vec3(this.getX() - pTarget.getX(), this.getY(0.5D) - pTarget.getEyeY(), this.getZ() - pTarget.getZ()); vec3 = vec3.normalize(); double d0 = 16.0D; double d1 = this.getX() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.x * 16.0D; double d2 = this.getY() + (double)(this.random.nextInt(16) - 8) - vec3.y * 16.0D; double d3 = this.getZ() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.z * 16.0D; return this.teleport(d1, d2, d3); } /** * Teleport the enderman */ private boolean teleport(double pX, double pY, double pZ) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(pX, pY, pZ); while(blockpos$mutableblockpos.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockpos$mutableblockpos).blocksMotion()) { blockpos$mutableblockpos.move(Direction.DOWN); } BlockState blockstate = this.level().getBlockState(blockpos$mutableblockpos); boolean flag = blockstate.blocksMotion(); boolean flag1 = blockstate.getFluidState().is(FluidTags.WATER); if (flag && !flag1) { net.minecraftforge.event.entity.EntityTeleportEvent.EnderEntity event = net.minecraftforge.event.ForgeEventFactory.onEnderTeleport(this, pX, pY, pZ); if (event.isCanceled()) return false; Vec3 vec3 = this.position(); boolean flag2 = this.randomTeleport(event.getTargetX(), event.getTargetY(), event.getTargetZ(), true); if (flag2) { this.level().gameEvent(GameEvent.TELEPORT, vec3, GameEvent.Context.of(this)); if (!this.isSilent()) { this.level().playSound((Player)null, this.xo, this.yo, this.zo, SoundEvents.ENDERMAN_TELEPORT, this.getSoundSource(), 1.0F, 1.0F); this.playSound(SoundEvents.ENDERMAN_TELEPORT, 1.0F, 1.0F); } } return flag2; } else { return false; } } protected SoundEvent getAmbientSound() { return this.isCreepy() ? SoundEvents.ENDERMAN_SCREAM : SoundEvents.ENDERMAN_AMBIENT; } protected SoundEvent getHurtSound(DamageSource pDamageSource) { return SoundEvents.ENDERMAN_HURT; } protected SoundEvent getDeathSound() { return SoundEvents.ENDERMAN_DEATH; } protected void dropCustomDeathLoot(DamageSource pSource, int pLooting, boolean pRecentlyHit) { super.dropCustomDeathLoot(pSource, pLooting, pRecentlyHit); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { ItemStack itemstack = new ItemStack(Items.DIAMOND_AXE); itemstack.enchant(Enchantments.SILK_TOUCH, 1); LootParams.Builder lootparams$builder = (new LootParams.Builder((ServerLevel)this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, itemstack).withOptionalParameter(LootContextParams.THIS_ENTITY, this); for(ItemStack itemstack1 : blockstate.getDrops(lootparams$builder)) { this.spawnAtLocation(itemstack1); } } } public void setCarriedBlock(@Nullable BlockState pState) { this.entityData.set(DATA_CARRY_STATE, Optional.ofNullable(pState)); } @Nullable public BlockState getCarriedBlock() { return this.entityData.get(DATA_CARRY_STATE).orElse((BlockState)null); } /** * Called when the entity is attacked. */ public boolean hurt(DamageSource pSource, float pAmount) { if (this.isInvulnerableTo(pSource)) { return false; } else { boolean flag = pSource.getDirectEntity() instanceof ThrownPotion; if (!pSource.is(DamageTypeTags.IS_PROJECTILE) && !flag) { boolean flag2 = super.hurt(pSource, pAmount); if (!this.level().isClientSide() && !(pSource.getEntity() instanceof LivingEntity) && this.random.nextInt(10) != 0) { this.teleport(); } return flag2; } else { boolean flag1 = flag && this.hurtWithCleanWater(pSource, (ThrownPotion)pSource.getDirectEntity(), pAmount); for(int i = 0; i < 64; ++i) { if (this.teleport()) { return true; } } return flag1; } } } private boolean hurtWithCleanWater(DamageSource pSource, ThrownPotion pPotion, float pAmount) { ItemStack itemstack = pPotion.getItem(); Potion potion = PotionUtils.getPotion(itemstack); List<MobEffectInstance> list = PotionUtils.getMobEffects(itemstack); boolean flag = potion == Potions.WATER && list.isEmpty(); return flag ? super.hurt(pSource, pAmount) : false; } public boolean isCreepy() { return this.entityData.get(DATA_CREEPY); } public boolean hasBeenStaredAt() { return this.entityData.get(DATA_STARED_AT); } public void setBeingStaredAt() { this.entityData.set(DATA_STARED_AT, true); } public boolean requiresCustomPersistence() { return super.requiresCustomPersistence() || this.getCarriedBlock() != null; } static class EndermanFreezeWhenLookedAt extends Goal { private final EnderMan enderman; @Nullable private LivingEntity target; public EndermanFreezeWhenLookedAt(EnderMan pEnderman) { this.enderman = pEnderman; this.setFlags(EnumSet.of(Goal.Flag.JUMP, Goal.Flag.MOVE)); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.target = this.enderman.getTarget(); if (!(this.target instanceof Player)) { return false; } else { double d0 = this.target.distanceToSqr(this.enderman); return d0 > 256.0D ? false : this.enderman.isLookingAtMe((Player)this.target); } } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.enderman.getNavigation().stop(); } /** * Keep ticking a continuous task that has already been started */ public void tick() { this.enderman.getLookControl().setLookAt(this.target.getX(), this.target.getEyeY(), this.target.getZ()); } } static class EndermanLeaveBlockGoal extends Goal { private final EnderMan enderman; public EndermanLeaveBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() == null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(2000)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 1.0D + randomsource.nextDouble() * 2.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 2.0D); int k = Mth.floor(this.enderman.getZ() - 1.0D + randomsource.nextDouble() * 2.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); BlockPos blockpos1 = blockpos.below(); BlockState blockstate1 = level.getBlockState(blockpos1); BlockState blockstate2 = this.enderman.getCarriedBlock(); if (blockstate2 != null) { blockstate2 = Block.updateFromNeighbourShapes(blockstate2, this.enderman.level(), blockpos); if (this.canPlaceBlock(level, blockpos, blockstate2, blockstate, blockstate1, blockpos1) && !net.minecraftforge.event.ForgeEventFactory.onBlockPlace(enderman, net.minecraftforge.common.util.BlockSnapshot.create(level.dimension(), level, blockpos1), net.minecraft.core.Direction.UP)) { level.setBlock(blockpos, blockstate2, 3); level.gameEvent(GameEvent.BLOCK_PLACE, blockpos, GameEvent.Context.of(this.enderman, blockstate2)); this.enderman.setCarriedBlock((BlockState)null); } } } private boolean canPlaceBlock(Level pLevel, BlockPos pDestinationPos, BlockState pCarriedState, BlockState pDestinationState, BlockState pBelowDestinationState, BlockPos pBelowDestinationPos) { return pDestinationState.isAir() && !pBelowDestinationState.isAir() && !pBelowDestinationState.is(Blocks.BEDROCK) && !pBelowDestinationState.is(net.minecraftforge.common.Tags.Blocks.ENDERMAN_PLACE_ON_BLACKLIST) && pBelowDestinationState.isCollisionShapeFullBlock(pLevel, pBelowDestinationPos) && pCarriedState.canSurvive(pLevel, pDestinationPos) && pLevel.getEntities(this.enderman, AABB.unitCubeFromLowerCorner(Vec3.atLowerCornerOf(pDestinationPos))).isEmpty(); } } static class EndermanLookForPlayerGoal extends NearestAttackableTargetGoal<Player> { private final EnderMan enderman; /** The player */ @Nullable private Player pendingTarget; private int aggroTime; private int teleportTime; private final TargetingConditions startAggroTargetConditions; private final TargetingConditions continueAggroTargetConditions = TargetingConditions.forCombat().ignoreLineOfSight(); private final Predicate<LivingEntity> isAngerInducing; public EndermanLookForPlayerGoal(EnderMan pEnderman, @Nullable Predicate<LivingEntity> pSelectionPredicate) { super(pEnderman, Player.class, 10, false, false, pSelectionPredicate); this.enderman = pEnderman; this.isAngerInducing = (p_269940_) -> { return (pEnderman.isLookingAtMe((Player)p_269940_) || pEnderman.isAngryAt(p_269940_)) && !pEnderman.hasIndirectPassenger(p_269940_); }; this.startAggroTargetConditions = TargetingConditions.forCombat().range(this.getFollowDistance()).selector(this.isAngerInducing); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.pendingTarget = this.enderman.level().getNearestPlayer(this.startAggroTargetConditions, this.enderman); return this.pendingTarget != null; } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.aggroTime = this.adjustedTickDelay(5); this.teleportTime = 0; this.enderman.setBeingStaredAt(); } /** * Reset the task's internal state. Called when this task is interrupted by another one */ public void stop() { this.pendingTarget = null; super.stop(); } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean canContinueToUse() { if (this.pendingTarget != null) { if (!this.isAngerInducing.test(this.pendingTarget)) { return false; } else { this.enderman.lookAt(this.pendingTarget, 10.0F, 10.0F); return true; } } else { if (this.target != null) { if (this.enderman.hasIndirectPassenger(this.target)) { return false; } if (this.continueAggroTargetConditions.test(this.enderman, this.target)) { return true; } } return super.canContinueToUse(); } } /** * Keep ticking a continuous task that has already been started */ public void tick() { if (this.enderman.getTarget() == null) { super.setTarget((LivingEntity)null); } if (this.pendingTarget != null) { if (--this.aggroTime <= 0) { this.target = this.pendingTarget; this.pendingTarget = null; super.start(); } } else { if (this.target != null && !this.enderman.isPassenger()) { if (this.enderman.isLookingAtMe((Player)this.target)) { if (this.target.distanceToSqr(this.enderman) < 16.0D) { this.enderman.teleport(); } this.teleportTime = 0; } else if (this.target.distanceToSqr(this.enderman) > 256.0D && this.teleportTime++ >= this.adjustedTickDelay(30) && this.enderman.teleportTowards(this.target)) { this.teleportTime = 0; } } super.tick(); } } } static class EndermanTakeBlockGoal extends Goal { private final EnderMan enderman; public EndermanTakeBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() != null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(20)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 2.0D + randomsource.nextDouble() * 4.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 3.0D); int k = Mth.floor(this.enderman.getZ() - 2.0D + randomsource.nextDouble() * 4.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); Vec3 vec3 = new Vec3((double)this.enderman.getBlockX() + 0.5D, (double)j + 0.5D, (double)this.enderman.getBlockZ() + 0.5D); Vec3 vec31 = new Vec3((double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D); BlockHitResult blockhitresult = level.clip(new ClipContext(vec3, vec31, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman)); boolean flag = blockhitresult.getBlockPos().equals(blockpos); if (blockstate.is(BlockTags.ENDERMAN_HOLDABLE) && flag) { level.removeBlock(blockpos, false); level.gameEvent(GameEvent.BLOCK_DESTROY, blockpos, GameEvent.Context.of(this.enderman, blockstate)); this.enderman.setCarriedBlock(blockstate.getBlock().defaultBlockState()); } } } }  
    • https://spark.lucko.me/uBsACZjZ1t heres the spark profiler!
    • My server crashes out of the blue, it doesnt matter how many people are online or what we are doing, it just "happens". Generally the server doesnt get any lag but sometimes it does when were exploring and stuff like that, i used spark to figure that one out. i changed the max tick time to -1 to see if that works but it doesnt seem to have fixed anything. Here I'll leave you the crashreport and log. https://paste.ee/p/GJTbh
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