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[SOLVED] Minecraft 1.9 - getting block state in tile entity


mlugg

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Hi,

I have a block with a TileEntity attached, and in that TileEntity I need to get a blockstate property (FACING) of the block in the same position. I have tried the following:

BlockInstaFurnace _block = (BlockInstaFurnace)this.getWorld().getBlockState(this.getPos()).getBlock();
EnumFacing blockFacing = _block.getBlockState().getBaseState().getValue(_block.FACING);

But blockfacing always equals EnumFacing.DOWN when I try this. I am quite new to the idea of BlockStates, so am probably getting something obvious wrong. But how can I grab the current BlockState of a block?

Thanks in advance,

-Matthew

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BlockInstaFurnace _block = (BlockInstaFurnace)this.getWorld().getBlockState(this.getPos()).getBlock();

EnumFacing blockFacing = _block.getBlockState().getBaseState().getValue(_block.FACING);

 

That is where you go wrong. You never actually query the actual blockstate, you query the base one.

 

This is how you fix it:

EnumFacing blockFacing = this.worldObj.getBlockState(this.pos).getValue(BlockInstaFurnace.FACING);

(Assuming that BlockInstaFurnace.FACING is static, which it should be).

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

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BlockInstaFurnace _block = (BlockInstaFurnace)this.getWorld().getBlockState(this.getPos()).getBlock();

EnumFacing blockFacing = _block.getBlockState().getBaseState().getValue(_block.FACING);

 

That is where you go wrong. You never actually query the actual blockstate, you query the base one.

 

This is how you fix it:

EnumFacing blockFacing = this.worldObj.getBlockState(this.pos).getValue(BlockInstaFurnace.FACING);

(Assuming that BlockInstaFurnace.FACING is static, which it should be).

 

Thanks! FACING was static (don't know why I was referencing it like that), and using that seems to do the trick!

Thank you :)

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