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Posted

If you have the same problem then change it to this:

@Override

public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {

if (sender instanceof EntityPlayer) {

EntityPlayer player = (EntityPlayer) sender;

Style red = new Style().setColor(TextFormatting.DARK_RED);

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.name").setStyle(red));

}

}

 

 

 

 

I can't use coulour codes in lang, am I doing something wrong?

commands.mm.name=§1Name: MCrafterzz Mod

 

public class CommandMCrafterzzMod extends CommandBase {

 

public CommandMCrafterzzMod() {

 

}

 

@Override

public String getCommandName() {

return "mcrafterzzmod";

}

 

@Override

public String getCommandUsage(ICommandSender sender) {

return "mcrafterzzmod";

}

 

@Override

public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {

if (sender instanceof EntityPlayer) {

EntityPlayer player = (EntityPlayer) sender;

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.name"));

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.modid"));

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.version"));

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.minecraftversion"));

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.creator"));

player.addChatComponentMessage(new TextComponentTranslation("commands.mm.updatepage"));

}

}

 

@Override

public boolean checkPermission(MinecraftServer server, ICommandSender sender) {

return true;

}

 

@Override

public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] args,

BlockPos pos) {

return null;

}

 

}

Posted

I know what casts do it converts it to what your casting and I thought that would work because it wants a textcomponent. I didn't know that you should have done it on a new line. Now you have learned me so I won't make this mistake again. I have only made minecraft mods for a couple of weeks so I don't know how to do everything.  Thank you for your reply

  • 3 weeks later...
Posted

Is it more correct to implement ICommand rather than extend CommandBase for this type of command? When would one not choose ICommand?

 

 

 

 

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