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Posted

First of all, you don't return some unnecessary error message as item name when something went wrong , you just return the unchanged unlocalized name. Your main problem is that you are not overriding the method. The for-loop you are using is completely useless as well as the check if the for loop's value is equal to the stack's item damage.

  • 2 weeks later...
Posted

having a small problem did decompileWorkSpace, eclipe in the console whenenver i opened up eclipe and reran mine craft i started to get this error out of nowhere. 

 

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Posted
  On 6/27/2016 at 8:51 AM, Mightydanp said:

having a small problem did decompileWorkSpace, eclipe in the console whenenver i opened up eclipe and reran mine craft i started to get this error out of nowhere. 

 

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What errors is Eclipse throwing? That crash is caused by launching when Eclipse has detected errors.

Posted

after i cleaned it i get error like so. if i run minecraft it wont load my mod at all.

 

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Posted

i decided to update it to 1.10 and everything went away . but i do have a question im using ItemEssenceOre::new and for it to work i have to change the recompile in eclipse to 1.8 or higher i think it was java se or something like that. but will that effect anything ?

RegistryHandler.registerBlockState(essenceStone, BlockStrings.ESSENCESTONE_NAME, ItemEssenceOre::new, 5, essenceStoneBlockStates);

       

Posted

ublic static <BLOCK extends Block> BLOCK registerBlockState(BLOCK block, String prefixName, @Nullable Function<BLOCK, ItemBlock> itemFactory, int numberOfBlockStates, String[] suffixName) {

GameRegistry.register(block, new ResourceLocation(References.MODID, prefixName));

if (itemFactory != null) {

final ItemBlock itemBlock = itemFactory.apply(block);

 

GameRegistry.register(itemBlock.setRegistryName(block.getRegistryName()));

}

 

for (int i=0; i < numberOfBlockStates; i++){

ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), i, new ModelResourceLocation(References.MODID + ":" + prefixName + "_" + suffixName));

}

BLOCKS.add(block);

return block;

}

Posted

i loaded it up after fixed some small code and i just made this code so that my eot inventory would work.

 

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this error is related to the code

 

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