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Posted

I want to in-code color my block. I am using this code:

@Override
public int getRenderColor(IBlockState state) {
	return new Color(0, 0, 255).getRGB();
}

@Override
public int getBlockColor() {
	return new Color(0, 0, 255).getRGB();
}

@Override
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) {
	return new Color(0, 0, 255).getRGB();
}

 

but it only colors the particles. How can i also color the block itself.

btw.: my block is

EnumWorldBlockLayer.TRANSLUCENT

 

 

EDIT: Solution:

package com.laser.tile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.biome.BiomeColorHelper;
import net.minecraftforge.fml.relauncher.*;

@SideOnly(Side.CLIENT)
public class ModColorHandler {
private static final Minecraft minecraft = Minecraft.getMinecraft();

public static void registerColorHandlers() {
	final BlockColors blockColors = minecraft.getBlockColors();
	registerBlockColorHandlers(blockColors);
}

private static void registerBlockColorHandlers(final BlockColors blockColors) {
	final IBlockColor laserColorHandler = (state, blockAccess, pos, tintIndex) -> {
		if (blockAccess != null && pos != null) {
			TileLaserX laser = (TileLaserX) (blockAccess.getBlockState(pos).getBlock());
			return laser.getColor();
		}

		return 16777215;
	};

//		if(laserColorHandler != null && ModBlocks.laser_x != null){
	blockColors.registerBlockColorHandler(laserColorHandler, ModBlocks.laser_x);
//		}
}
}

call "registerBlockColorHandlers" in init method!

Posted

Your block's model needs to specify a tint index for each face it wants coloured. See the wiki for more details or the grass model for an example.

 

I'd also suggest updating to 1.9.4 or at least 1.8.9. In 1.9+, these methods have been replaced by the

IBlockColor

/

IItemColor

interfaces.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I have changed my mod to 1.9.4, but now my block isn't changing its color :(

So how would i do the same in 1.9.4?

I tried to use

IBlockColor.colorMultiplier

but that doesn't affect my block color.

Posted

public TileLaserX(Material materialIn) {
	super(materialIn);
	this.setLightOpacity(0);
	this.setLightLevel(0.5F);
	this.useNeighborBrightness = true;
}

@Override
public int colorMultiplier(IBlockState statei, IBlockAccess worldIni, BlockPos posi, int tintIndexi) {
	int col = new Color(0, 0, 255).getRGB();
	Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler((state, access, pos, tintIndex) -> col, ModBlocks.laser_x);
	return col;
}

constructor and colorMultiplier method.

 

and these are my JSONs:

{
    "textures": {
        "particle": "#clear"
    },
    "elements": [
        {   "from": [ 0, 6, 6 ],
            "to": [ 16, 10, 10 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "cullface": "down", "tintindex": 1 },
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 1 },
                "north": { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "north", "tintindex": 1 },
                "south": { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "south", "tintindex": 1 },
                "west":  { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "west", "tintindex": 1 },
                "east":  { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "east", "tintindex": 1 }
            }
        }
    ]
}

 

{
"parent": "lasermod:block/ray",
"textures":{
	"all": "lasermod:blocks/laser",
	"clear": "lasermod:blocks/clear"
}
}

 

{
"variants": {
	"normal": {"model": "lasermod:laser"}
}
}

Posted

Look at

BlockColors

/

ItemColors

or the implementations of

IBlockColor

/

IItemColor

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I made a color registerer:

package com.laser.tile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.biome.BiomeColorHelper;
import net.minecraftforge.fml.relauncher.*;

@SideOnly(Side.CLIENT)
public class ModColorHandler {
private static final Minecraft minecraft = Minecraft.getMinecraft();

public static void registerColorHandlers() {
	final BlockColors blockColors = minecraft.getBlockColors();
	registerBlockColorHandlers(blockColors);
}

private static void registerBlockColorHandlers(final BlockColors blockColors) {
	final IBlockColor laserColorHandler = (state, blockAccess, pos, tintIndex) -> {
		if (blockAccess != null && pos != null) {
			TileLaserX laser = (TileLaserX) (blockAccess.getBlockState(pos).getBlock());
			return laser.getColor();
		}

		return 16777215;
	};

	if(laserColorHandler != null && ModBlocks.laser_x != null){
		blockColors.registerBlockColorHandler(laserColorHandler, ModBlocks.laser_x);
	}
}
}

 

but when i call it in the preinit method, then i get a nullpointer exception.

Posted

You need to register them in init rather than preInit.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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