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Posted

Hi, this is my first post and I've just started out with modding with Forge.

I'd like to know if there is any way to register when a player has right-clicked on another player on a SMP server?

 

I've come across the "onBlockActivated()" method but I couldn't find anything similar when browsing Entity classes.

If possible, I'd like to send out some packets once a player shift+right clicks an other player.

 

Is it possible and if so, how?

 

Thanks!

Posted

I don't know if this works with other players, but in many of the animal class files, there is a boolean that causes something to happen when you right-click on a mob.

 

Right click on wolf makes it sit, dyes it, feeds it, etc.

 

    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();

        if (this.isTamed())
        {
            if (var2 != null)
            {
                if (Item.itemsList[var2.itemID] instanceof ItemFood)
                {
                    ItemFood var3 = (ItemFood)Item.itemsList[var2.itemID];

                    if (var3.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectInt(18) < 20)
                    {
                        if (!par1EntityPlayer.capabilities.isCreativeMode)
                        {
                            --var2.stackSize;
                        }

                        this.heal(var3.getHealAmount());

                        if (var2.stackSize <= 0)
                        {
                            par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
                        }

                        return true;
                    }
                }
                else if (var2.itemID == Item.dyePowder.shiftedIndex)
                {
                    int var4 = BlockCloth.getBlockFromDye(var2.getItemDamage());

                    if (var4 != this.getCollarColor())
                    {
                        this.setCollarColor(var4);

                        if (!par1EntityPlayer.capabilities.isCreativeMode && --var2.stackSize <= 0)
                        {
                            par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
                        }

                        return true;
                    }
                }
            }

            if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
            {
                this.aiSit.setSitting(!this.isSitting());
                this.isJumping = false;
                this.setPathToEntity((PathEntity)null);
            }
        }
        else if (var2 != null && var2.itemID == Item.bone.shiftedIndex && !this.isAngry())
        {
            if (!par1EntityPlayer.capabilities.isCreativeMode)
            {
                --var2.stackSize;
            }

            if (var2.stackSize <= 0)
            {
                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
            }

            if (!this.worldObj.isRemote)
            {
                if (this.rand.nextInt(3) == 0)
                {
                    this.setTamed(true);
                    this.setPathToEntity((PathEntity)null);
                    this.setAttackTarget((EntityLiving)null);
                    this.aiSit.setSitting(true);
                    this.setEntityHealth(20);
                    this.setOwner(par1EntityPlayer.username);
                    this.playTameEffect(true);
                    this.worldObj.setEntityState(this, (byte)7);
                }
                else
                {
                    this.playTameEffect(false);
                    this.worldObj.setEntityState(this, (byte)6);
                }
            }

            return true;
        }

        return super.interact(par1EntityPlayer);
    }

 

width=300 height=100http://i.imgur.com/ivK3J.png[/img]

I'm a little surprised that I am still ranked as a "Forge Modder," having not posted a single mod since my animals mod... I have to complete Digging Deeper!, fast!

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