Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[Solved] [1.9.4] Axe tool material


Ronaldi2001
 Share

Recommended Posts

I am making an axe and I want it to have a custom tool material along with the other tools but when I put my custom tool material the launcher crashes when I try to load the game. I have this for my tool material.

 

		super(MoreItemsTools.ULTIMATETOOLS);

 

For my tool material in the Tool class:

 

	public static ToolMaterial ULTIMATETOOLS = EnumHelper.addToolMaterial("ultimate_tools", 1000, -1, 100.0F, 22.0F, 50);

 

All help will be appreciated!! 

:)

~ Ronaldi2001

Link to comment
Share on other sites

When asking for help with a crash, always include the FML log or crash report.

 

In this case, the issue is that you're using the vanilla

ItemAxe(ToolMaterial)

constructor that uses the

ToolMaterial

's ordinal as an array index. The array only contains values for the vanilla

ToolMaterial

s, so using a custom one crashes with an

ArrayIndexOutOfBoundsException

.

 

The solution is to use the

ItemAxe(ToolMaterial, float, float)

constructor added by Forge. This takes the attack damage and speed as arguments instead of getting them from the vanilla array.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.