Posted June 24, 20169 yr When I place my block it updates itself perfectly well, but when I leave and re-enter the world, updateTick doesn't get called any more. I'm using roughly the same code as I did in 1.7.10 when it was fine. Could anyone tell me what I've missed out please? Code if needed: public class BlockFloowerPot extends BlockContainer { private static final AxisAlignedBB POTBOX = new AxisAlignedBB(0.3125F, 0.0F, 0.3125F, 0.6875F, 0.375F, 0.6875F); public BlockFloowerPot() { super(Material.CIRCUITS); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return POTBOX; } @Override public TileEntity createNewTileEntity(World var1, int var2) { return new TileEntityFloowerPot(); } public boolean isOpaqueCube(IBlockState state) { return false; } @Override /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { TileEntity tileEntity = worldIn.getTileEntity(pos); if (tileEntity == null || player.isSneaking()) { return false; } player.openGui(FloocraftBase.instance, 0, worldIn, pos.getX(), pos.getY(), pos.getZ()); return true; } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { this.dropItems(worldIn, pos); super.breakBlock(worldIn, pos, state); } private void dropItems(World world, BlockPos pos){ Random rand = new Random(); TileEntity tileEntity = world.getTileEntity(pos); if (!(tileEntity instanceof IInventory)) { return; } IInventory inventory = (IInventory) tileEntity; for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack item = inventory.getStackInSlot(i); if (item != null && item.stackSize > 0) { float rx = rand.nextFloat() * 0.8F + 0.1F; float ry = rand.nextFloat() * 0.8F + 0.1F; float rz = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, pos.getX() + rx, pos.getY() + ry, pos.getZ() + rz, new ItemStack(item.getItem(), item.stackSize, item.getItemDamage())); if (item.hasTagCompound()) { entityItem.getEntityItem().setTagCompound((NBTTagCompound) item.getTagCompound().copy()); } float factor = 0.05F; entityItem.motionX = rand.nextGaussian() * factor; entityItem.motionY = rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = rand.nextGaussian() * factor; world.spawnEntityInWorld(entityItem); item.stackSize = 0; } } } @Override public int tickRate(World par1World) { return 50; } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if(!worldIn.isRemote) { TileEntityFloowerPot pot = (TileEntityFloowerPot) worldIn.getTileEntity(pos); ItemStack stack = pot.getStackInSlot(0); if (stack != null) { int par2 = pos.getX(); int par3 = pos.getY(); int par4 = pos.getZ(); BlockPos currentPos; Block currentBlock; for (int x = par2 - 5; x < par2 + 6; x++) { for (int y = par3 - 5; y < par3 + 6; y++) { for (int z = par4 - 5; z < par4 + 6; z++) { if(stack.stackSize > 0) { currentPos = new BlockPos(x, y, z); currentBlock = worldIn.getBlockState(currentPos).getBlock(); if (currentBlock == Blocks.FIRE) { worldIn.setBlockState(currentPos, FloocraftBase.greenFlamesTemp.getDefaultState()); GreenFlamesTemp tempFire = (GreenFlamesTemp) worldIn.getBlockState(currentPos).getBlock(); if (tempFire.isInFireplace(worldIn, currentPos)) { Item i = stack.getItem(); worldIn.setBlockState(currentPos, FloocraftBase.greenFlamesIdle.getDefaultState().withProperty(GreenFlamesIdle.AGE, (int) ((ItemFlooPowder) i).getConcentration()), 3); worldIn.playSound(null, currentPos, greened, SoundCategory.BLOCKS, 1.0F, 1.0F); stack.stackSize--; pot.setInventorySlotContents(0, stack.stackSize == 0 ? null : stack.splitStack(stack.stackSize)); } else { worldIn.setBlockState(currentPos, Blocks.FIRE.getDefaultState()); } } } } } } } } worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn) + rand.nextInt(100)); } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn)); } /** * The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render */ public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.MODEL; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, pos */ @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return super.canPlaceBlockAt(worldIn, pos) && worldIn.isSideSolid(pos.offset(EnumFacing.DOWN), EnumFacing.UP); } /** * Called when a neighboring block changes. */ @Override public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn) { if (!worldIn.isSideSolid(pos.offset(EnumFacing.DOWN), EnumFacing.UP)) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } } } EDIT: Solved by using scheduleBlockUpdate instead of scheduleUpdate. Thank you for your advice anyway!
June 24, 20169 yr Its funny how you don't override writeToNBT or readFromNBT and still expect your data to get saved. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 25, 20169 yr Author Its funny how you don't override writeToNBT or readFromNBT and still expect your data to get saved. I override writeToNBT and readFromNBT in the tile entity, and the data I need is definitely saved there. The issue is that updateTick isn't being called. Also, you shouldn't be using BlockContainer, it sucks. What do you recommend instead? Just extending Block and implementing ITileEntityProvider?
June 25, 20169 yr What do you recommend instead? Just extending Block and implementing ITileEntityProvider? Extend Block and override Block#hasTileEntity(IBlockState) and Block#createTileEntity . Don't implement ITileEntityProvider . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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