Posted June 30, 20169 yr Hey guys, Is there a simple way to give a player an item variant (sort of wood, color of wool, etc...) without the player knowing it's specific ID. In other words: Is there like a method that would accept the standard name (for example Birch Wood Plank) and output that item (or it's ID so I can work with that)?
June 30, 20169 yr No. Because 1. They are just english names, think about consistency with other languages. 2. Reverse-translation using Locale is also impossible because they could be parametrized. So.. it's even impossible to retrieve unlocalized name from localized name. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
June 30, 20169 yr Author Following what diesieben07 told me I came to this @SubscribeEvent public void onRightClickBlock(RightClickBlock e) { World world = e.getWorld(); if (!world.isRemote) { String name = world.getBlockState(e.getPos()).getBlock().getLocalizedName(); if (name.equals("Sign")) { TileEntitySign sign = (TileEntitySign) world.getTileEntity(e.getPos()); String itemString = sign.signText[0].getUnformattedComponentText().toLowerCase(); String variant = sign.signText[1].getUnformattedComponentText().toLowerCase(); //Important stuff Block block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation("minecraft:" + itemString)); for(IProperty<?> prop : block.getDefaultState().getPropertyNames()){ String propname = prop.getName(); if(propname.equals("variant")){ for(Comparable<?> values : prop.getAllowedValues()){ if(values.equals(variant)){ // So what now ItemStack stack = new ItemStack(); } } } } } } } Basicly what I do here is right click a sign wich says "planks" on the first row and "acacia" on the second. This totally works (thanks for that) but how do I get an item out of this now?
June 30, 20169 yr Author 1. Cause the sign is not in my hand, It's a sign that is placed somewhere that the player then can rightclick. So is there a better way? 2. Alright thanks i'll remove that. 3. Well purely for testing I hardcoded variant. I'm aware that other blocks have other property's (atleast I just found out) 4. if(values instanceof BlockPlanks.EnumType){ } So then how would I compare this to the variant input? Okay so I guess that i'll need a switch to makes sure that the EnumType matches the item? 5. Well but how do I set the block to be the block of that variant (in this case) I'm sorry if I'm being a noob here Don't have alot modding experience
June 30, 20169 yr Author Okay you said "at hand", I read "in hand". My bad. Fixed that. On the other 2 problems however you lost me sorry. I'm iterating over the possible values for(Comparable<?> value : prop.getAllowedValues()){} but then value doesn't have a #getName And if I try for(IProperty value : prop.getAllowedValues()){} It tells me to change the type of value to Comparable<T> (Eclipse does that)
June 30, 20169 yr Author Yes, but this gives me an error for(IProperty value : prop.getAllowedValues()){} Am I missing something? I feel like I'm doing something very wrong here.
June 30, 20169 yr Author But that gives me thing like 'variant' , 'color', etc.. That part is done. for(IProperty<?> prop : block.getDefaultState().getPropertyNames()){ String propname = prop.getName(); if(propname.equals("variant")){ No?
June 30, 20169 yr Author Right. I'm getting really confused when I'm working with DataTypes I don't understand. So for(Comparable<?> value : prop.getAllowedValues()){ prop.getName(value); } gives me this error on #getName(value): "The method getName(capture#3-of ?) in the type IProperty<capture#3-of ?> is not applicable for the arguments (Comparable<capture#4-of ?>)"
June 30, 20169 yr Author This is where my Java knowledge lets me down. I'll try to find a solution to that. In the mean time, I thank you for the help so far.
June 30, 20169 yr Author This totally works, thanks alot. You're a lifesaver. Generics is something I've been struggling with. Thanks again
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