Keks Posted July 3, 2016 Posted July 3, 2016 1.10.2 - Custom Mobs dont work Server-side, but Singleplayer work fine! Sry for my english. Own mob do not go Server-sided, but in the single player it goes well. The Spawn eggs spawnen the monster in server worlds not. As said Client-sided it goes. At which place lies my mistake. I know that this is no Forge mistake, but my Mod mistake Thanks to you already in prerau german: Eigene Mobs gehen Server-seitig nicht, aber im Einzelspieler geht es gut. Die Spawn-Eier spawnen das Monster auf Server-Welten nicht. Wie gesagt Client-seitig geht es. An welcher Stelle liegt mein Fehler. Ich weiß, dass dies kein Forge-Fehler ist, sondern mein Mod-Fehler Danke euch schon mal im Vorraus Quote
Ernio Posted July 3, 2016 Posted July 3, 2016 Post full code, best - on github. Problem: You are msot likely spawning/operating on entities on wrong thread. Note: http://mcforge.readthedocs.io/en/latest/concepts/sides/ Singleplayer = Server (integrated) with one player online (your client). Quote 1.7.10 is no longer supported by forge, you are on your own.
Keks Posted July 3, 2016 Author Posted July 3, 2016 Main Class sinobinmain: @SidedProxy(clientSide="sinobinmod.proxy.ClientProxy", serverSide="sinobinmod.proxy.ServerProxy") //================================================================================ ClientProxy: public class ClientProxy extends ServerProxy { public void registerRenderThings(){ EntityCreator.createEntity(sinobinmain.mob_beaver, EntityBeaver.class, new RenderBeaver(), "beaver", EnumCreatureType.CREATURE, 10, 2, 3, new Biome[] { Biomes.RIVER}, 0x664106, 0x120E08, true); } } //====================================================================================== public class EntityCreator { public static final void createEntity(int id, Class entityClass, Render render, String entityName, EnumCreatureType type, int probability, int minSpawn, int maxSpawn, Biome[] biomes, int solidColor, int spotColor, boolean hasSpawnEgg){ EntityRegistry.registerModEntity(entityClass, entityName, id, sinobinmain.instance, 64, 1, true); EntityRegistry.addSpawn(entityClass, probability, minSpawn, maxSpawn, type, biomes); RenderingRegistry.registerEntityRenderingHandler(entityClass, render); if(hasSpawnEgg){ EntityRegistry.registerEgg(entityClass, solidColor, spotColor); } } Quote
Draco18s Posted July 3, 2016 Posted July 3, 2016 Good jorb, the server has no idea you even added an entity at all: your entity registration is client-side-only because it is inside your client-proxy. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
headstack Posted July 3, 2016 Posted July 3, 2016 Register the entity in your CommonProxy, render it in your ClientProxy. Quote
Keks Posted July 4, 2016 Author Posted July 4, 2016 Exactly this I imagined of beginning also, but all the same how I push between ClientProxy and ServerProxy there un here, the Spawn Egg also not even exists afterwards and the Entity not german: Genau das dachte ich mir Anfangs auch, aber egal, wie ich zwischen ClientProxy und ServerProxy hin und her schiebe, das Spawn Egg existiert danach nicht einmal und das Entity auch nicht ======================================================== ClientProxy: public class ClientProxy extends ServerProxy{ public void registerRenderThings(){ RenderingRegistry.registerEntityRenderingHandler(EntityBeaver.class, new RenderBeaver()); } } ServerProxy: public class ServerProxy{ public void registerThings(){ EntityRegistry.registerModEntity(EntityBeaver.class, "beaver", sinobinmain.mob_beaver, sinobinmain.instance, 64, 1, true); EntityRegistry.registerEgg(EntityBeaver.class, 0x664106, 0x120E08); EntityRegistry.addSpawn(EntityBeaver.class, 10, 2, 3, EnumCreatureType.CREATURE, new Biome[] {Biomes.RIVER}); } } Quote
Ernio Posted July 4, 2016 Posted July 4, 2016 NO! Jesus... READ THE LINK I GAVE YOU! http://mcforge.readthedocs.io/en/latest/concepts/sides/ Client = Client.jar Server = Dedicated.jar You ServerProxy is supposed to be fired for Dedicated.jar and ClientProxy for Client.jar. Entity should be registered in pre-init on BOTH SIDES - thus either main mod pre-init OR CommonProxy method called from pre-init. Render should be registered on CLIENT, so in ClientProxy. CommonProxy is abstract base! // handler registering code for both sides ClientProxy extends CommonProxy // handles registering rendering stufff for only client ServerProxy extends CommonProxy // almost never used, but sometimes required to do stuff for dedicated server (e.g database connection) @SidedProxy(client = clientProxy, server = serverProxy) Quote 1.7.10 is no longer supported by forge, you are on your own.
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