Posted July 5, 20169 yr class ItemStackHandler { @Override public void setStackInSlot(int slot, ItemStack stack) { validateSlotIndex(slot); if (ItemStack.areItemStacksEqual(this.stacks[slot], stack))//this, wasn't this function supposed to have it's return negated? return; this.stacks[slot] = stack; onContentsChanged(slot); } }
July 5, 20169 yr if(stacks are the same): return else: put stack in slot Soo...no. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 5, 20169 yr Author if(stacks are the same): return else: put stack in slot Soo...no. so I have 3 blocks of stone in inventory slot 1, I want to put 3 other blocks of stone in inventory slot 1. I can't? I don't even think this method should be used at all. it compares stack sizes, which makes no sense in the context.
July 5, 20169 yr While I agree - "set" (setStackInSlot) means that you are setting instance and should be literally "inv[slot] = stack", you can't argue with the logic behind it - If stacks are already equal = do nothing, else = set it to one you want. Still, this is not bug, rather design choice. Also - there most certainly won't be negation like you proposed. P.S: You can always override 1.7.10 is no longer supported by forge, you are on your own.
July 5, 20169 yr Author While I agree - "set" (setStackInSlot) means that you are setting instance and should be literally "inv[slot] = stack", you can't argue with the logic behind it - If stacks are already equal = do nothing, else = set it to one you want. Still, this is not bug, rather design choice. Also - there most certainly won't be negation like you proposed. P.S: You can always override You are right, I guess. I don't know the call hierarchy of this method so whoever are its caller must know what they're doing.
July 6, 20169 yr Anyone can call that method at anytime, and it does exactly what it says it does: it sets the slot contents to the stack provided. If you have 3 stone and want to add 3, you create a stack of 6 stone and use that as the argument to this method. That's how this method has always worked. As for the stack comparison and return, I would guess that is to avoid needlessly calling #onContentsChanged, a presumably potentially expensive operation - probably ends up forcing a write to disk down the line somewhere. http://i.imgur.com/NdrFdld.png[/img]
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