Jump to content

Recommended Posts

Posted

I've created 2 classes, KeyBindings and KeyHandler (Both of which are declared in the PreInit stage).

 

I've set up the key "F" to be pressed and wish for it to play a sound at the players location.

 

 

KeyBindings.java:

 

import cpw.mods.fml.client.FMLClientHandler;

import cpw.mods.fml.client.registry.ClientRegistry;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.InputEvent;

import net.mcdecimation.blocks.DecimationBlocks;

import net.mcdecimation.blocks.References;

import net.mcdecimation.blocks.packet.OpenGuiPacket;

import net.minecraft.client.gui.GuiChat;

import net.minecraft.client.settings.KeyBinding;

import org.lwjgl.input.Keyboard;

 

/**

* Created by ScottehBoeh on 07/07/2016.

*/

public class KeyBindings {

 

    public static KeyBinding whistle;

 

    public static void init() {

        //Define the Whistle Key "F" including Description and Category

        whistle = new KeyBinding("key.Decimation.whistle.desc", Keyboard.KEY_F, "key.Decimation.category");

        ClientRegistry.registerKeyBinding(whistle);

    }

 

}

 

 

 

KeyHandler.java:

 

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.InputEvent;

import net.mcdecimation.blocks.ItemSupplyDropRadio;

 

/**

* Created by ScottehBoeh on 07/07/2016.

*/

public class KeyHandler {

 

    @SubscribeEvent

    public void onKeyInput(InputEvent.KeyInputEvent event) {

        if(KeyBindings.whistle.isPressed())

            System.out.println("*whistle*");

    }

 

}

 

What code should I implement to have a sound play on the players location?

 

I tried this:

 

    @SubscribeEvent

    public void onKeyInput(World world, EntityPlayer player, InputEvent.KeyInputEvent event) {

        if(KeyBindings.whistle.isPressed())

        world.playSoundAtEntity(player, "mcdb:item.supplydropradio.radio", 3, 1.0F);

       

    }

But my game crashed before even getting to the main menu.

 

Any ideas? Thanks! :-)

 

Posted

What was the crash?

 

Also onKeyInput only takes 1 parameter "InputEvent.KeyInputEvent event"

 

Get all the parameters you need from that event and then try something like:

 

world.playSound(player, pos, ModSounds.THE_SOUND, SoundCategory.MASTER, 1.0F, 1.0F);

  • 7 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.