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Posted

I'm trying to update some of the models in my mod. I have fully modeled the first item in cubik and am ready to export it however I'm not sure how I can add extra colours.

 

At the moment in the latest release, the item uses the in-built minecraft default item and as such can use the multi-pass id to set the colour of the texture layer, however I have found no information on how you can do this with custom models.

 

The texture I want to add colour to (as I only want to dynamically add colour to the test tube contents) is on a different layer and is currently a greyscale so should accept a colour, I just don't have any idea and can't find any information on where to start.

What format is the model in?

 

If it's JSON, you can specify the tint index of each face of each element, this will be passed to the

IItemColor

. See the wiki for the full model format.

 

If it's OBJ/B3D, there's not currently any way to specify tint indexes. It's been requested here, but I don't think it's being worked on actively.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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