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[SOLVED]Using config numbers in code


Troelsen

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Hello again.

 

First of all, I'm sorry, I may come off as a dumbo. I just can't seem to figure this out.

 

What I'm trying to do, is to allow a person to access coordinates through a config-file. These Coordinates should be used in the rectangle I'm making in the"EventHandlerCommon" class. I've been goofing around, but before I did so, I had the coordinates hardcoded in, and it worked without problems.

 

So I guess what I'm asking is, how do I use the ints set in my config files, when creating my rectangle? And do I need another update to do so?

 

Main class:

 

package com.troelsen.buildingarea;

import java.lang.ref.Reference;

import cpw.mods.fml.client.event.ConfigChangedEvent;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.world.WorldSettings.GameType;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.config.Configuration;
import net.minecraftforge.event.entity.player.PlayerEvent;

@Mod(modid = BuildingArea.MODID, version = BuildingArea.VERSION)
public class BuildingArea
{
    public static final String MODID = "Building Area";
    public static final String VERSION = "1.2";
    public static Block creativeBlock;

    public static Configuration config;

    @Mod.Instance(MODID)
    public static BuildingArea instance;

    @EventHandler
    public void preinit(FMLPreInitializationEvent event)
    {
    	creativeBlock = new BlockTutorial();
    	creativeBlock.setHardness(10000);
    	GameRegistry.registerBlock(creativeBlock, "CreativeBlock");
    	EventHandlerCommon handler = new EventHandlerCommon();
    	MinecraftForge.EVENT_BUS.register(handler);
    	FMLCommonHandler.instance().bus().register(handler);
    	
    	config = new Configuration(event.getSuggestedConfigurationFile());
    	ConfigurationThing.syncConfig();
    }
    
    @SubscribeEvent
    public void onConfigChange(ConfigChangedEvent.OnConfigChangedEvent event){
    	if(event.modID.equals(MODID)){
    		ConfigurationThing.syncConfig();
    	}
    
    }
    
    @EventHandler
    public void Init(FMLInitializationEvent event) {
    	FMLCommonHandler.instance().bus().register(instance);
    }
    
}

 

 

EventHandler:

 

package com.troelsen.buildingarea;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.world.WorldSettings.GameType;
import net.minecraftforge.event.entity.EntityEvent;

import java.awt.*;

public class EventHandlerCommon {
public int ex = ConfigurationThing.xMin;
public int zet = ConfigurationThing.zMin;
public int bredde = ConfigurationThing.width;  
public int hojde =  ConfigurationThing.length;

@SubscribeEvent
public void tickEvent(PlayerTickEvent event) {

	if (event.phase == Phase.END) {
		return;
	}


	Rectangle rec1 = new Rectangle(ex, zet, bredde, hojde); // constructor er(x, z, width, length)

	Point playerPos = new Point((int) event.player.posX, (int) event.player.posZ);
	Point playerPose = ((PlayerTeleportEntityProperty) event.player.getExtendedProperties(PlayerTeleportEntityProperty.PROP_NAME)).getLastPos();
	((PlayerTeleportEntityProperty) event.player.getExtendedProperties(PlayerTeleportEntityProperty.PROP_NAME)).setLastPos(playerPos.x, playerPos.y);

	if (!playerPos.equals(playerPose)) {
		if (event.player.capabilities.isCreativeMode && rec1.contains(playerPose) && !rec1.contains(playerPos)) {
			event.player.setGameType(GameType.SURVIVAL);
		}
	}
}

@SubscribeEvent
public void entityConstruct(EntityEvent.EntityConstructing e) {
	if (e.entity instanceof EntityPlayer) {
		if (e.entity.getExtendedProperties(PlayerTeleportEntityProperty.PROP_NAME) == null) {
			e.entity.registerExtendedProperties(PlayerTeleportEntityProperty.PROP_NAME,
					new PlayerTeleportEntityProperty());
		}
	}
}
}

 

 

ConfigurationThing:

 

package com.troelsen.buildingarea;

import com.typesafe.config.Config;

import cpw.mods.fml.common.FMLCommonHandler;

public class ConfigurationThing {

public static int xMin;
public static int zMin;
public static int width;
public static int length;

public static final int XMIN_DEFAULT = 0;
public static final int ZMIN_DEFAULT = 0;
public static final int WIDTH_DEFAULT = 10;
public static final int LENGTH_DEFAULT = 10;

public static final String minimumx = "Set X minimum for BuildingArea";
public static final String minimumz = "Set Z minimum for BuildingArea";
public static final String swidth = "Set width from X";
public static final String slength = "Set length from Z";

public static void syncConfig() {
	FMLCommonHandler.instance().bus().register(BuildingArea.instance);

	final String COORDINATESx = BuildingArea.config.CATEGORY_GENERAL + BuildingArea.config.CATEGORY_SPLITTER + "Xmin";
	BuildingArea.config.addCustomCategoryComment(COORDINATESx, "Set coordinate");
	final String COORDINATESz = BuildingArea.config.CATEGORY_GENERAL + BuildingArea.config.CATEGORY_SPLITTER + "Zmin";
	BuildingArea.config.addCustomCategoryComment(COORDINATESz, "Set coordinate");
	final String COORDINATESw = BuildingArea.config.CATEGORY_GENERAL + BuildingArea.config.CATEGORY_SPLITTER + "Width";
	BuildingArea.config.addCustomCategoryComment(COORDINATESw, "Set coordinate");
	final String COORDINATESl = BuildingArea.config.CATEGORY_GENERAL + BuildingArea.config.CATEGORY_SPLITTER + "Length";
	BuildingArea.config.addCustomCategoryComment(COORDINATESl, "Set coordinate");

	xMin = BuildingArea.config.get(COORDINATESx, minimumx, xMin).getInt();
	zMin = BuildingArea.config.get(COORDINATESz, minimumz, zMin).getInt();
	width = BuildingArea.config.get(COORDINATESw, swidth, width).getInt();
	length = BuildingArea.config.get(COORDINATESl, slength, length).getInt();



	if(BuildingArea.config.hasChanged()) {
		BuildingArea.config.save();
	}

}

}

 

 

GuiFactory

 

package com.troelsen.buildingarea;

import java.util.Set;

import cpw.mods.fml.client.IModGuiFactory;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;

public class BAGuiFactory implements IModGuiFactory {

@Override
public void initialize(Minecraft minecraftInstance) {
	// TODO Auto-generated method stub

}

@Override
public Class<? extends GuiScreen> mainConfigGuiClass() {
	return ConfigGui.class;
}

@Override
public Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
	return null;
}

@Override
public RuntimeOptionGuiHandler getHandlerFor(RuntimeOptionCategoryElement element) {
	return null;
}

}

 

 

ConfigGui:

 

package com.troelsen.buildingarea;

import java.util.List;

import cpw.mods.fml.client.config.GuiConfig;
import cpw.mods.fml.client.config.IConfigElement;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.common.config.ConfigElement;
import net.minecraftforge.common.config.Configuration;

public class ConfigGui extends GuiConfig {

public ConfigGui(GuiScreen guiScreen) {
	super(guiScreen, 
			new ConfigElement(BuildingArea.config.getCategory(Configuration.CATEGORY_GENERAL)).getChildElements(), 
			BuildingArea.MODID, 
			false,
			false, 
			GuiConfig.getAbridgedConfigPath(BuildingArea.config.toString()));
}

}

 

 

 

And here's what the config looks like after running the code

 

# Configuration file

general {

    ##########################################################################################################
    # xmin
    #--------------------------------------------------------------------------------------------------------#
    # Set coordinate
    ##########################################################################################################

    xmin {
        I:"Set X minimum for BuildingArea"=200
    }

    ##########################################################################################################
    # zmin
    #--------------------------------------------------------------------------------------------------------#
    # Set coordinate
    ##########################################################################################################

    zmin {
        I:"Set Z minimum for BuildingArea"=150
    }

    ##########################################################################################################
    # width
    #--------------------------------------------------------------------------------------------------------#
    # Set coordinate
    ##########################################################################################################

    width {
        I:"Set width from X"=10
    }

    ##########################################################################################################
    # length
    #--------------------------------------------------------------------------------------------------------#
    # Set coordinate
    ##########################################################################################################

    length {
        I:"Set length from Z"=10
    }

}

 

 

Again, I know some of the stuff I've tried in the given code above, is stupid. This is after I've tried, what I thought made sense, and then just mindlessly trying in hopes that something would work.

 

I can't really figure out how this works, and that's what I'd like to have explained, not how bad my code is, or that what I've written is stupid.

 

I hope you can understand what I'm trying to do, otherwise, let me know

 

Thanks a ton!

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