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Posted

Hey !

 

Recently I've make an item that can store mobs ( a Pokeball actually ) which can be fired with a kind of rocket pokelauncher.

 

I've some problems in here to differentiate my Pokeballs ( Empty or Not )

 

I find something to differentiate them at the end when it gets consummed :

 

            playerIn.inventory.clearMatchingItems(IFItems.Pokeball, 1, 1, null);

 

But I can't find anything like that to differentiate the 2 pokeballs in my rocket pokelauncher.

 

Code of the rocket pokelauncher :

 

 

public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)

    {    

    boolean item = playerIn.inventory.hasItem(IFItems.Pokeball);

        boolean crea = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;

       

        if (item || crea) {

 

        int i = this.getMaxItemUseDuration(stack) - timeLeft;

            net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i);

            if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return;

            i = event.charge;

            float f = (float)i / 20.0F;

            f = (f * f + f * 2.0F) / 3.0F;

 

            if ((double)f < 0.1D)

            {

                return;

            }

 

            if (f > 1.0F)

            {

                f = 1.0F;

            }

       

            EntityPokeball entitypb = new EntityPokeball(worldIn, playerIn, f * 2.0F);

 

            worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

 

            if (crea)

            {

            entitypb.canBePickedUp = 0;

            }

            else

            {

                               

                playerIn.inventory.clearMatchingItems(IFItems.Pokeball, 1, 1, null);

           

            }

            if (!worldIn.isRemote)

            {

                worldIn.spawnEntityInWorld(entitypb);

            }

            }

}

 

 

 

Thanks for your help in advance.

Posted

"But I can't find anything like that to differentiate the 2 pokeballs in my rocket pokelauncher."

 

I don't quite understand?

 

ItemStack is ItemStack, if you have its instance you can "differentiate" it anywhere. #clearMatchingItems is an utility method, if you can't use it where you want to use it - simply write your own...

1.7.10 is no longer supported by forge, you are on your own.

Posted

Sorry for my stupid question.

 

Thanks for your answer.

 

I did this and it's working so

 

playerIn.inventory.hasItemStack(new ItemStack(IFItems.Pokeball, 1/*amout*/, 1/*metadata*/));

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