ScottehBoeh Posted July 8, 2016 Posted July 8, 2016 I'm developing my Apocalypse mod, as many people know, and I'm having issus with setting up a bounding box around one of our map objects: I've created a rediculous 8x8 bound box on the block class file: BlockBuilding_Shop1.class: public class BlockBuilding_Shop1 extends BlockContainer { public BlockBuilding_Shop1() { super(Material.wood); this.setBlockBounds(0.0F, 0.0F, 0.0F, 8.0F, 6.0F, 8.0F); } public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityliving, ItemStack itemstack){ int rotation = MathHelper.floor_double((double)(entityliving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; if (rotation == 0) { world.setBlockMetadataWithNotify(x, y, z, 2, 2); } if (rotation == 1) { world.setBlockMetadataWithNotify(x, y, z, 5, 2); } if (rotation == 2) { world.setBlockMetadataWithNotify(x, y, z, 3, 2); } if (rotation == 3) { world.setBlockMetadataWithNotify(x, y, z, 4, 2); } } public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z){ int meta = world.getBlockMetadata(x, y, z); if(meta==2) this.setBlockBounds(0.0F, 0.0F, 0.0F, 8.0F, 6.0F, 8.0F); if(meta==5) this.setBlockBounds(0.0F, 0.0F, 0.0F, 8.0F, 6.0F, 8.0F); if(meta==3) this.setBlockBounds(0.0F, 0.0F, 0.0F, 8.0F, 6.0F, 8.0F); if(meta==4) this.setBlockBounds(0.0F, 0.0F, 0.0F, 8.0F, 6.0F, 8.0F); } @Override public TileEntity createNewTileEntity(World world, int var1) { return new EntityBuilding_Shop1(); } @Override public int getRenderType() { return -1; } @Override public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } } Anyone know why players can still enter through the sides/walls of the building apart from one 1x1 block area? Thanks, Forge Community! Quote http://i.imgur.com/vmqyxTE.png[/img]
ScottehBoeh Posted July 8, 2016 Author Posted July 8, 2016 Ah, I see. :-) Thanks, I'll see about setting up multiple boundingboxes Quote http://i.imgur.com/vmqyxTE.png[/img]
Draco18s Posted July 8, 2016 Posted July 8, 2016 You can sorta cheat with bounding boxes, but only in the +Y direction (see: fences), but in general you can't get larger than 1x1x1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
ScottehBoeh Posted July 8, 2016 Author Posted July 8, 2016 That's one thing I noticed, being able to increase the Y axis. Wish it'd work for X/Z axis, but oh well. Quote http://i.imgur.com/vmqyxTE.png[/img]
Draco18s Posted July 8, 2016 Posted July 8, 2016 It doesn't work because how would the AI know that that block (which is set to air) is covered by the bounding box from that block waaaay over there? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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