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Bug report: PlayerDestroyItemEvent fired twice when block broken


super_aardvark

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If a tool breaks when breaking a block, PlayerDestroyItemEvent is fired twice: first, properly, in EntityPlayer.destroyCurrentEquippedItem, and a second time, erroneously, in ItemInWorldManager.tryHarvestBlock (which first makes the call to destroyCurrentEquippedItem).  See ItemInWorldManager.java:323-324 in the latest build.

 

I trust that's clear enough without including any kind of log.

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