Posted December 15, 201212 yr If a tool breaks when breaking a block, PlayerDestroyItemEvent is fired twice: first, properly, in EntityPlayer.destroyCurrentEquippedItem, and a second time, erroneously, in ItemInWorldManager.tryHarvestBlock (which first makes the call to destroyCurrentEquippedItem). See ItemInWorldManager.java:323-324 in the latest build. I trust that's clear enough without including any kind of log.
December 17, 201212 yr Fixed I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.