Jump to content

Bug report: PlayerDestroyItemEvent fired twice when block broken


Recommended Posts

If a tool breaks when breaking a block, PlayerDestroyItemEvent is fired twice: first, properly, in EntityPlayer.destroyCurrentEquippedItem, and a second time, erroneously, in ItemInWorldManager.tryHarvestBlock (which first makes the call to destroyCurrentEquippedItem).  See ItemInWorldManager.java:323-324 in the latest build.


I trust that's clear enough without including any kind of log.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.