Posted July 11, 20169 yr Hello, After making a new custom item apply slowness when I hit an enemy, how would I make it so it randomly applies the effect? For example, when the player hits another entity with this item, it has a 1 in 4 chance to apply Slowness on hit to the target. If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.
July 11, 20169 yr If I understand correctly, you already made it to apply slowness when an enemy is hit. I think you can do the same way, but choosing a random from 0 to 3, and if it is 0 then apply the effect.
July 11, 20169 yr Author Yes, I have been able to make it apply on hit. I'm just not sure how to implement a random number generator in Java code, as all the online examples seem fairly complex. If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.
July 11, 20169 yr Use the Random class, you already have access to an instance of it stored in Item.itemRand . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 14, 20169 yr Author I'm just not sure how to use that to create a random number generator. I'm also not familiar with making random number generators in Java either. (I know this forum isn't a Java school. I do know basic Java programming.) Screw it, had a shot at making one. Didn't quite turn out well, went from applying all the time to never. Here's the code: package com.t10a.minedran.item.weapons; import java.util.List; import java.util.Random; import java.util.Set; import com.google.common.collect.Sets; import com.t10a.minedran.reference.Reference; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.MobEffects; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; import net.minecraft.potion.PotionEffect; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import com.t10a.minedran.reference.EventHandler; public class ItemMace extends ItemTool { //Dummy set to get the tool class to shut up. Also, stops the crashing. private static final Set<Block> MaceBlocks = Sets.newHashSet(new Block[] {Blocks.BEDROCK}); public ItemMace(ToolMaterial material) { super(1.0F, -2.8F, material, MaceBlocks); setMaxStackSize(1); this.efficiencyOnProperMaterial = 0.0F; setCreativeTab(CreativeTabs.COMBAT); setUnlocalizedName(Reference.ItemBase.MACE.getUnlocalizedName() + "_" + getToolMaterialName().toLowerCase()); setRegistryName(Reference.ItemBase.MACE.getRegistryName() + "_" + getToolMaterialName().toLowerCase()); } @Override public void addInformation(ItemStack stack, EntityPlayer player, List<String> list, boolean par4) { list.add("Hit enemies to stun them w/ Slowness!"); } @Override public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { int pow=(int)(Math.random()*4+1); if ( pow==0 ) target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 80)); stack.damageItem(1, attacker); return super.hitEntity(stack, target, attacker); } @Override public boolean onBlockDestroyed(ItemStack stack, World worldIn, IBlockState state, BlockPos pos, EntityLivingBase entityLiving) { if ((double)state.getBlockHardness(worldIn, pos) != 0.0D) { stack.damageItem(2, entityLiving); } return true; } } How can I fix this? If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.
July 14, 20169 yr Random is a (pseudo-)random number generator. Call Random#nextInt to get a random integer in the specified range. Math.random returns a random number in the range [0, 1) (i.e. greater than or equal to 0, less than 1). If you multiply by 4 and add 1, the new range is [1, 5) ; which means that it will never be 0 and your potion effect will never be applied. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 14, 20169 yr Author Fixed it by replacing 'pow == 0' with 'pow == 1' and it works flawlessly. Thanks for the help! If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.
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