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Problem with decompiling


EPAO

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When I'm open Eclipse with the worspace eclipse into forge/mcp directory, on the workspace only appears Client and Server, with a lot of errors, and when I run Minecraft, on the console put this Crash Report:

 

Exception in thread "main" java.lang.NoClassDefFoundError: LCrashReport;

at java.lang.Class.getDeclaredFields0(Native Method)

at java.lang.Class.privateGetDeclaredFields(Unknown Source)

at java.lang.Class.getDeclaredField(Unknown Source)

at Start.main(Start.java:17)

Caused by: java.lang.ClassNotFoundException: CrashReport

at java.net.URLClassLoader$1.run(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

... 4 more

 

What happend? I tried decompiling minecraft only with forge or using mcp & forge too but always appear this Crash report

 

Sorry for my English, I'm Spanish

 

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Easiest way to fix is to update to the latest forge, or you can delete mcp/eclipse and copy the mcp/forge/fml/eclipse folder to mcp/eclipse

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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Did you try deleting your entire mcp folder and just downloading forge (not mcp), extracting it and running install.bat? From #444, forge downloads everything for you, and when it's done you can use the forge/mcp/eclipse workspace.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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