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Incorrect Documentaion on Blockstate JSON Files.


Draco18s

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http://mcforge.readthedocs.io/en/latest/blockstates/forgeBlockstates/

 

{
    "forge_marker": 1,
    "defaults": {
        "textures": {
            "texture": "blocks/planks_oak",
            "wall": "blocks/planks_oak"
        },
        "model": "pressure_plate_up",
        "uvlock": true
    },
    "variants": {
        // mossy is a boolean property.
        "mossy": {
            "true": {
                // if true it changes the pressure plate from oak planks to mossy cobble
                "textures": {
                    "texture": "blocks/cobblestone_mossy"
                }
            },
            "false": {
                // change nothing. The entry has to be here to be generated for internal usage by minecraft
            }
        },
        // pillarcount is a property that determines how many pillar submodels we have. Ranges from 0 to 2
        "pillarcount": {
            0: {
                // no pillar. Remember, has to be there.
            },
            1: {
                // if it is true, it will add the wall model and combine it with the pressure plate
                "submodel": "wall_n"
            },
            2: {
                "textures": {
                    "wall": "blocks/cobblestone"
                },
                "submodel": {
                    "pillar1": { "model": "wall_n" },
                    "pillar2": { "model": "wall_n", "y": 90 }
                }
            }
        }
    }
}

 

The "pillarcount" section is not valid JSON (ignoring the comments).

"Expecting 'STRING', '}', got 'NUMBER'"

 

It should be:

 

{
"forge_marker": 1,
"defaults": {
	"textures": {
		"texture": "blocks/planks_oak",
		"wall": "blocks/planks_oak"
	},
	"model": "pressure_plate_up",
	"uvlock": true
},
"variants": {
        // mossy is a boolean property.
        "mossy": {
            "true": {
                // if true it changes the pressure plate from oak planks to mossy cobble
                "textures": {
                    "texture": "blocks/cobblestone_mossy"
                }
            },
            "false": {
                // change nothing. The entry has to be here to be generated for internal usage by minecraft
            }
        },
        // pillarcount is a property that determines how many pillar submodels we have. Ranges from 0 to 2
        "pillarcount": {
            "0": {
                // no pillar. Remember, has to be there.
            },
            "1": {
                // if it is true, it will add the wall model and combine it with the pressure plate
                "submodel": "wall_n"
            },
            "2": {
                "textures": {
                    "wall": "blocks/cobblestone"
                },
                "submodel": {
                    "pillar1": { "model": "wall_n" },
                    "pillar2": { "model": "wall_n", "y": 90 }
                }
            }
        }
    }
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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