Jump to content

Recommended Posts

Posted

I'm trying to get when a chicken is spawned and add an AI task to it so it will accept my item as a tempt item, but I'm having issues with the event handler I think. I've regestered it below:  It's a MinecraftForgeevent, I used the MinecraftForge bus, It's called server side; I added a check. But i'm not getting any console output from my code.... What am I doing wrong?

 

@EventHandler
    public void Init(FMLInitializationEvent event)
    {
    	if(event.getSide() == Side.SERVER)
    	{
    		System.out.println("Test-Server side");
                        MinecraftForge.EVENT_BUS.register(ChickenFollowHandler.class);
    	}

 

	@SubscribeEvent
public void onEntitySpawn(EntityJoinWorldEvent event) {
	System.out.println("something Spawned!");
	 if(event.entity instanceof EntityChicken){

		 EntityChicken chicken = (EntityChicken)event.entity;
		 chicken.tasks.addTask(8, new EntityAITempt(chicken, 1.0D, Corn.kernels, false));
	 }
}
}

Posted

You're passing a class reference for your event handler, the Forge event bus doesn't accept static references (until build 2014, and even then your handler method isn't static).  You need to pass

new ChickenFollowHandler()

instead.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Were you testing this with the integrated (single-player) server or the dedicated server?

 

FMLStateEvent#getSide

returns the physical side that the code is running on, i.e. the client or dedicated server. This isn't the same as the logical side, i.e. the client thread or server thread. This page explains sides in more detail.

 

You almost never want to use

FMLStateEvent#getSide

. Anything that depends on the physical side should be in the appropriate proxy class, anything that depends on the logical side should check

World#isRemote

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Thanks guys, the combination of both of those fixed the issue, ans I was pleasantly surprised when the chicken code worked as well.

 

I moved that print statement into the check for a chicken and it is executing twice per spawn, is this once for server and once for client?

Would this mean I should only execute the add AI task for the server to aid performance?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I need to know what mod is doing this crash, i mean the mod xenon is doing the crash but i want to know who mod is incompatible with xenon, but please i need to know a solution if i need to replace xenon, i cant use optifine anymore and all the other mods i tried(sodium, lithium, vulkan, etc) doesn't work, it crash the game.
    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.