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Posted

Hey Guys,

I want, that you have to eat a plant to discover what it does. That works quite good, but everytime I start the map new, all discovered informations are resteted. Furthermore it would be nice, if it also works for every single player in multiplayer... So I think I've to save the vars to a file, but how can I do it?

So here are the relevant parts of the Code:

 

ItemFoodLantanaBerries.java :

 

public class ItemFoodLantanaBerries extends ItemFood {

public boolean discovered = false; // This var says if you know the plant or not. At start you don't know what this plant does.

/...

    public ItemStack onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    	discovered = true; // <-- If you've eaten the plant, you know the properties of it. 
        /...
    }

@SideOnly(Side.CLIENT)
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
	if(discovered == false) // If you don't know the plant, you will have an other information.
	{
		par3List.add("Some blue berries.");
	} else {
		par3List.add("There is a medium posion inside.");
	}
}
}

Posted
By "start the map new," do you mean when you make a new map, or when you quit then come back?

I mean when I quit and come back, all my discovered informations are away. If you create a new map, it's ok, that you will loose your informations...

Posted

Add information to player.getEntityData(), hopefully it's pretty self-explanatory.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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