JimiIT92 Posted July 25, 2016 Posted July 25, 2016 In my mod if a player is new to a world (first join of that player in a world) a GUI appear, let him choose a class. The problem is that the player can close this GUI and don't select a class, wich is something i want to avoid (so every player must have his class). This is the GUI class i use package com.rpg.gui; import java.io.IOException; import com.rpg.messages.PlayerClassMessage; import com.rpg.player.PlayerProperties; import com.rpg.utils.PlayerClasses; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import scala.swing.event.KeyPressed; public class GuiClassSelection extends GuiScreen{ private GuiButton tank; private GuiButton archer; private GuiButton assassin; private GuiButton support; public GuiClassSelection() { } @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.drawDefaultBackground(); super.drawScreen(mouseX, mouseY, partialTicks); } @Override public boolean doesGuiPauseGame() { return false; } @Override public void initGui() { tank = new GuiButton(0, this.width / 2 - 100, this.height / 2 - 54, "Tank"); archer = new GuiButton(0, this.width / 2 - 100, this.height / 2 - 24, "Archer"); assassin = new GuiButton(0, this.width / 2 - 100, this.height / 2 + 24, "Assassin"); support = new GuiButton(0, this.width / 2 - 100, this.height / 2 + 54, "Support"); this.buttonList.add(tank); this.buttonList.add(archer); this.buttonList.add(assassin); this.buttonList.add(support); } @Override protected void actionPerformed(GuiButton button) throws IOException { PlayerProperties props = PlayerProperties.get(this.mc.thePlayer); int pClass = PlayerClasses.TANK.ordinal(); if(button == this.tank) { pClass = PlayerClasses.TANK.ordinal(); } if(button == this.archer) { pClass = PlayerClasses.ARCHER.ordinal(); } if(button == this.assassin) { pClass = PlayerClasses.ASSASSIN.ordinal(); } if(button == this.support) { pClass = PlayerClasses.SUPPORT.ordinal(); } props.sendToServer(new PlayerClassMessage(pClass)); this.mc.displayGuiScreen(null); if(this.mc.currentScreen == null) this.mc.setIngameFocus(); } } How can i make it unclosable (so the player can't close this GUI until a class is selected)? Quote Don't blame me if i always ask for your help. I just want to learn to be better
Abastro Posted July 25, 2016 Posted July 25, 2016 There are several ways to do that. If you only want to block the 'Esc' key, override the #keyTyped method and make it do nothing. Or if you want to block every closing, reopen the gui on #onGuiClosed when the appropriate condition is not met. Quote I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
JimiIT92 Posted July 25, 2016 Author Posted July 25, 2016 Thanks for the answer, overriding the keyTyped method has solved the problem Quote Don't blame me if i always ask for your help. I just want to learn to be better
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