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[Solved] [1.10.2] How to load OBJ models?


FireController1847
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So I've set the grid to these options:

 

Lines: 32

Scale: 0.031

Subdivisions: 10

 

That seems to be working, but when I put a model right in the center, like this:

 

https://gyazo.com/b80764faffa8d7606d62d764d9ccb4f9

 

But, for some reason this is what comes out in game...

 

https://gyazo.com/c6475a9046a82b8396ac4bc69c9c1286

 

If anyone is willing to help, please, please help!

I am on my journey of making a remake of matmos, as explained here.

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That's because the origin point for all blocks in Minecraft isn't the center of the block, its the corner.  You notice how you have it correctly aligned on the Y axis (in your modeling program the bottom edge of the cube is at Y0)?  Do the same thing for the X and Z.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Okay, I am very confused. At first it was there and now it's not? How do I set the origin and where do you want it? -0.5? 0.5?

 

Alright, so I do this, and it comes up with this.

 

I do this, it comes up with this!

 

Why can't I ever get this right! What position does the origin need to be in!? 0.5 0.5 0? 0 0 0 is the center, so that's not it...

I am on my journey of making a remake of matmos, as explained here.

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Well.  That second one is the same as your first attempt.  The first one there is much closer.  You fixed on axis and got the other one wrong.

 

Seriously, not that hard.

 

I can't tell you which axis you need to set to having a different value because your result images don't contain which direction your facing (X positive, Z negative...)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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So I just need to keep attepting with what I did on the first attempt but in different directions?

 

Alright, so if I am looking this way, as now the direction things are on, what direction do I need the point?

 

https://gyazo.com/8d52197097763db1fecf852e00f8256e

I am on my journey of making a remake of matmos, as explained here.

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I don't know because you haven't shown me which direction you're facing in Minecraft.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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so do this only you'll have to move it to the right value on the X axis. Looks like it would sit at (1,0,0) to be correct?

 

Just a guess.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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