Posted July 28, 20169 yr java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockState{block=glistremod:block_seaweed, properties=[age]} at net.minecraft.block.state.BlockState$StateImplementation.getValue(BlockState.java:174) ~[blockState$StateImplementation.class:?] at net.minecraft.block.Block.canSustainPlant(Block.java:1935) ~[block.class:?] at net.minecraft.block.BlockBush.canPlaceBlockAt(BlockBush.java:35) ~[blockBush.class:?] at net.minecraft.world.gen.feature.WorldGenWaterlily.generate(WorldGenWaterlily.java:20) ~[WorldGenWaterlily.class:?] package com.glistre.glistremod.biome; import java.util.Random; import com.glistre.glistremod.entities.blacktobie.EntityBlackTobo; import com.glistre.glistremod.entities.guardian.EntityTobieSkel; import com.glistre.glistremod.entities.wolf.EntityGlistreWolf; import com.glistre.glistremod.init.BlockRegistry; import com.google.common.base.Predicate; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraft.block.Block; import net.minecraft.block.BlockFlower; import net.minecraft.block.BlockFlower.EnumFlowerType; import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.pattern.BlockHelper; //import net.minecraft.block.material.Material; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityHorse; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.passive.EntityPig; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumChatFormatting; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.BiomeGenForest; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenBigTree; import net.minecraft.world.gen.feature.WorldGenClay; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenTaiga2; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.event.world.BlockEvent; public class GlistreBiome extends BiomeGenBase { BiomeDecoratorGlistre customBiomeDecorator; private WorldGenerator theWorldGenerator; public GlistreBiome(int id) { super(id); this.theWorldGenerator = new WorldGenMinable((IBlockState) BlockRegistry.silver_ore_1.getDefaultState(), 20); this.theWorldGenerator = new WorldGenMinable((IBlockState) BlockRegistry.silver_block_1.getDefaultState(), ; this.setBiomeName("Glistering Biome"); //this is the top layer, so the first thing you see will be this block //next are the 3-5 layers bellow your top layer this.topBlock = (IBlockState) Blocks.grass.getDefaultState(); this.fillerBlock = (IBlockState) Blocks.dirt.getDefaultState(); this.theBiomeDecorator = new BiomeDecoratorGlistre(); customBiomeDecorator = new BiomeDecoratorGlistre(); customBiomeDecorator =(BiomeDecoratorGlistre)theBiomeDecorator; this.theBiomeDecorator = this.createBiomeDecorator(); this.customBiomeDecorator.seaweedPerChunk = 200; this.customBiomeDecorator.seaweedGen = new WorldGenSeaweed(3); this.theBiomeDecorator.clayPerChunk = 2; this.theBiomeDecorator.treesPerChunk = 2; [b] this.theBiomeDecorator.waterlilyPerChunk = 150; // what's wrong now? [/b] this.theBiomeDecorator.bigMushroomsPerChunk = 1; this.theBiomeDecorator.flowersPerChunk = 100; this.theBiomeDecorator.reedsPerChunk = 10; this.theBiomeDecorator.grassPerChunk = 10; this.spawnableWaterCreatureList.clear(); this.spawnableMonsterList.clear(); this.spawnableCreatureList.add(new SpawnListEntry(EntityOcelot.class, 10, 1, 1)); this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 20, 5, 7)); this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 1, 2, 7)); this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 1, 1, 1)); this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 1, 1, 1)); this.spawnableCreatureList.add(new SpawnListEntry(EntityGlistreWolf.class, 20, 3, 5)); this.spawnableCreatureList.add(new SpawnListEntry(EntityTobieSkel.class, 30, 3, 7)); this.spawnableCreatureList.add(new SpawnListEntry(EntityBlackTobo.class, 10, 1, 2)); this.addFlower(Blocks.yellow_flower.getDefaultState().withProperty(Blocks.yellow_flower.getTypeProperty(), BlockFlower.EnumFlowerType.DANDELION), 30); this.addFlower(Blocks.red_flower.getDefaultState().withProperty(Blocks.red_flower.getTypeProperty(), BlockFlower.EnumFlowerType.POPPY), 30); // this.addFlower(Blocks.pumpkin, 7, 20); // 1.8 pumpkins?? this.addFlower(Blocks.pumpkin.getDefaultState().withProperty(((BlockFlower) Blocks.pumpkin).getTypeProperty(), BlockFlower.EnumFlowerType.DANDELION), 30); // this.setColor(0x7F007F); // this.setColor(0x443333); this.canSpawnLightningBolt(); this.setColor(0x003000); this.setEnableSnow(); this.enableSnow = true; this.enableRain = true; this.isHighHumidity(); this.setMinMaxHeight(0.75F, 1.1F); //first parameter is temp .2F and rain looks like snow, second parameter is rainfall 0F none .5F is normal this.setTemperatureRainfall(0.75F, 1.0F); } @Override public void addFlower(IBlockState state, int weight) { this.flowers.add(new FlowerEntry(state, weight)); } public boolean darkenSkyDuringRain() { return true; } public boolean canSpawnLightningBolt() { return this.enableSnow ? true : this.enableRain; } private void setMinMaxHeight(float f, float g) { } public int getSkyColorByTemp(float par1) { // return 0x443333; //grey sky //gold/grey sky return 0xA0A016; } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForGrass(Random random){ return random.nextInt(2) == 0 ? new WorldGenSeaweed(3) : new WorldGenSeaweed(10); } public WorldGenerator getRandomWorldGenForTrees(Random par1Random){ return(WorldGenerator)(par1Random.nextInt(1) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(6) == 0 ? this.worldGeneratorSwamp : par1Random.nextInt(20) == 0 ? this.worldGeneratorTrees : this.worldGeneratorTrees)); } //replaces the block with SilverBlock copied from BlockEmeraldClass public void decorate(World worldIn, Random random, BlockPos blockPos) { super.decorate(worldIn, random, blockPos); //next two bizarre lines of code is update to 1.8 for (int chunkX = 0; chunkX < 4; ++chunkX) { for (int chunkZ = 0; chunkZ < 4; ++chunkZ) { int k = 3 + random.nextInt(6); int l; int i1; int j1; for (l = 0; l < k; ++l) { i1 = chunkX + random.nextInt(16); j1 = random.nextInt(28) + 4; int k1 = chunkZ + random.nextInt(16); if (worldIn.getBlockState(blockPos).getBlock().isReplaceableOreGen(worldIn, blockPos, (BlockHelper.forBlock(BlockRegistry.silver_ore_1)))) { worldIn.setBlockState(blockPos, (IBlockState) BlockRegistry.silver_block_1.getDefaultState(), 2); } } for (k = 0; k < 7; ++k) { l = chunkX + random.nextInt(16); i1 = random.nextInt(64); j1 = chunkZ + random.nextInt(16); this.theWorldGenerator.generate(worldIn, random, blockPos); } } } } } Seems to be crashing because of WorldGenWaterLily
July 28, 20169 yr If your block uses Material.WATER , Block#canSustainPlant and a lot of other methods expect it to have the BlockLiquid.LEVEL property. Your seaweed doesn't. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 28, 20169 yr Author If your block uses Material.WATER , Block#canSustainPlant and a lot of other methods expect it to have the BlockLiquid.LEVEL property. Your seaweed doesn't. I believe that has solved it, and removed #getRenderType 1 public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15); Not sure why I am using 16 of these ... is that required? Well, I can fix that later lol
July 28, 20169 yr If your block uses Material.WATER , Block#canSustainPlant and a lot of other methods expect it to have the BlockLiquid.LEVEL property. Your seaweed doesn't. I believe that has solved it, and removed #getRenderType 1 public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15); Not sure why I am using 16 of these ... is that required? Well, I can fix that later lol Make sure you're using the BlockLiquid.LEVEL property rather than creating your own. Creating your own will work if it has the same name and allowed values as BlockLiquid.LEVEL , but it's best to use the existing one. You don't actually need to store the value of the property in the metadata (you can completely ignore it in Block#getStateFromMeta and Block#getMetaFromState ), it just needs to be included in your block's state so outside code can query it and get 0 as the value. On to my next error I have: "Caused by: java.lang.IllegalArgumentException: Duplicate id value for 18! [23:20:07] [server thread/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.entity.DataWatcher.addObject(DataWatcher.java:58) [23:20:07] [server thread/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at com.glistre.glistremod.entities.wolf.EntityBlackWolf.entityInit(EntityBlackWolf.java:149) [23:20:07] [server thread/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: My EntityBlackWolf and EntityGlistreWolf apparently have the same no idea how or why I have modEntity++ as the id any thoughts on that one ? I am getting tired and lazy now Choonster lol This is completely unrelated, create a new topic for it. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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