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[1.10.2] Custom TileEntity class writeToNBT


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I have a small problem with the following code

public void writeToNBT(NBTTagCompound parentNBTTagCompound)

	NBTTagList dataForAllSlots = new NBTTagList();

	for (int i = 0; i < this.itemStacks.length; i++)
		if (this.itemStacks[i] != null)
			NBTTagCompound dataForThisSlot = new NBTTagCompound();
			dataForThisSlot.setByte("Slot", (byte)i);

	parentNBTTagCompound.setTag("Items", dataForAllSlots);
	parentNBTTagCompound.setShort("ProcessTime", processTime);
	parentNBTTagCompound.setTag("BurnTimeRemaining", new NBTTagIntArray(burnTimeRemaining));
	parentNBTTagCompound.setTag("BurnTimeInitial", new NBTTagIntArray(burnTimeInitial));


Apparently TileEntity.writeToNBT has a returntype of the type NBTTagCompound.


Any suggestions on how to solve this problem?

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It is weird, but I think it may have something to do with this

1. Creates a new NBTTagCompound

2. The new NBTTagCompound is equal to tileEntity.writeToNBT(the new NBTTagCompound)

3. NBTTagCompound is saved to disk.

I think that is how it works and don't know why they changed it. Diesieben or someone if you know why they changed it and/or how it works feel free to post or pm me about it.


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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