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Posted

In your Entity class you need to override this method

    public boolean getCanSpawnHere()
    {
        return this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && this.isValidLightLevel() && super.getCanSpawnHere();
    }

 

To add the entity to spawn just loop through all the biomes from BiomeGenBase use

EntityRegistry.addSpawn()

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
protected boolean isValidLightLevel() {
	BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);

	if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32)) {
		return false;
	} else {
		int i = this.worldObj.getLightFromNeighbors(blockpos);

		if (this.worldObj.isThundering()) {
			int j = this.worldObj.getSkylightSubtracted();
			this.worldObj.setSkylightSubtracted(10);
			i = this.worldObj.getLightFromNeighbors(blockpos);
			this.worldObj.setSkylightSubtracted(j);
		}

		return i <= this.rand.nextInt(;
	}
}

@Override
public boolean getCanSpawnHere() {
	return this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && this.isValidLightLevel()
			&& super.getCanSpawnHere();
}

Posted

Is this OK:

protected boolean isValidLightLevel() {
	BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);

	if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > 10) {
		return false;
	} else {
		int i = this.worldObj.getLightFromNeighbors(blockpos);

		if (this.worldObj.isThundering()) {
			int j = this.worldObj.getSkylightSubtracted();
			this.worldObj.setSkylightSubtracted(10);
			i = this.worldObj.getLightFromNeighbors(blockpos);
			this.worldObj.setSkylightSubtracted(j);
			this.worldObj.canBlockSeeSky(blockpos);
		}

		return i <= this.rand.nextInt(;
	}
}

@Override
public boolean getCanSpawnHere() {
	return this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && this.isValidLightLevel()
			&& super.getCanSpawnHere();
}

?

Posted

Well I have no Idea why that piece of code was needed, but I guess it was necessary. But that piece of code only makes it spawn at light levels 8 and lower.

 

Is this OK?

There was no need to change that I think do you want it to spawn at high light levels or low light levels like mobs? If so that was fine, but since you want it to only spawn underground you need to add

worldObj.canBlockSeeSky(blockPos)

to the getCanSpawnHere() method

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Well I have no Idea why that piece of code was needed, but I guess it was necessary. But that piece of code only makes it spawn at light levels 8 and lower.

 

There was no need to change that I think do you want it to spawn at high light levels or low light levels like mobs? If so that was fine.

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

So now I have this:

protected boolean isValidLightLevel() {
	BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);

	if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32)) {
		return false;
	} else {
		int i = this.worldObj.getLightFromNeighbors(blockpos);

		if (this.worldObj.isThundering()) {
			int j = this.worldObj.getSkylightSubtracted();
			this.worldObj.setSkylightSubtracted(10);
			i = this.worldObj.getLightFromNeighbors(blockpos);
			this.worldObj.setSkylightSubtracted(j);
		}

		return i <= this.rand.nextInt(;
	}
}

@Override
public boolean getCanSpawnHere() {
	return this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && this.isValidLightLevel()
			&& super.getCanSpawnHere() && this.worldObj.canBlockSeeSky(this.getPosition());
}

Will this work?

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