Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hey, I would like to know how to check a value of an item that another player/mob is holding.  It would also have to return if an item is not being held, or if the value is null.

Here is the class for my base item, from which three different types of items extend.

 

package blade.weapons;

import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EnumToolMaterial;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;

public class ItemWeapon extends Item {

private int weaponType;
private int weaponMight;
private int weaponDamage;
private EnumToolMaterial toolMaterial;
private int vsWeapon;
private boolean isReaver;

public ItemWeapon(int par1ID, int par2MT, int par3WeaponType, int par4Uses) {
	super(par1ID);
        this.maxStackSize = 1;
        this.setMaxDamage(par4Uses);
        this.setCreativeTab(CreativeTabs.tabCombat);
        this.weaponDamage = this.weaponMight * this.vsWeapon / 100;
}

private void Advantage(){
	if (weaponType == enemyWeaponType()){
		this.vsWeapon = 100;
	} else {
		if ((weaponType + 1) == enemyWeaponType() || (weaponType - 2) == enemyWeaponType()){
			this.vsWeapon = 125;
		} else {
			if ((weaponType - 1) == enemyWeaponType() || (weaponType + 2) == enemyWeaponType()){
				this.vsWeapon = 75;
			} else {
				this.vsWeapon = 100;
			}
		}
	}
}

    public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
    {
        par1ItemStack.damageItem(1, par3EntityLiving);
        return true;
    }

private int enemyWeaponType() {

	return 1;
// TODO: getEnemyWeaponType
}


}

 

 

And the calling line for the item

 

 

public static final Item ironSword = new WeaponSword(7900, 5, 46).setIconCoord(5, 0).setItemName("ironSword");

 

 

And the weaponsword

 

 

package blade.weapons;

import net.minecraft.src.Item;

public class WeaponSword extends ItemWeapon {

/**
 * Info for sword-type items
 * @param par1ID Item ID
 * @param par2mt Base Damage
 * @param par4Uses Max uses
 */
public WeaponSword(int par1ID, int par2mt, int par4Uses) {
	super(par1ID, par2mt, 1, par4Uses);
	// TODO Auto-generated constructor stub
}

public String getTextureFile () {
	return "/just/a.png";
}

}

 

width=300 height=100http://i.imgur.com/ivK3J.png[/img]

I'm a little surprised that I am still ranked as a "Forge Modder," having not posted a single mod since my animals mod... I have to complete Digging Deeper!, fast!

It's player.inventory.getCurrentItem()

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.