Posted August 8, 20169 yr I was currently using the OnArmorTick method to spawn particles to create a sort of particle trail. It only shows up for me, how can I make it visible to all players? @Override public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) { player.addPotionEffect(new PotionEffect(Potion.jump.getId(), 0, 1)); player.addPotionEffect(new PotionEffect(Potion.moveSpeed.getId(), 0, 4)); for (int count = 0; count < 2; count++){ double X = player.posX; double Y = player.posY; double Z = player.posZ; Random random = player.worldObj.rand; for (int i = 0; i < 10; ++i) { int j1 = MathHelper.getRandomIntegerInRange(random, 0, 3); if(j1 == 0){ player.worldObj.spawnParticle("reddust", (double)((float)X + random.nextFloat()), (double)Y - 1.5, (double)((float)Z + random.nextFloat()), 0, 0, 0); } if(j1 == 1){ player.worldObj.spawnParticle("reddust", (double)((float)X - random.nextFloat()), (double)Y - 1.5, (double)((float)Z + random.nextFloat()), 0, 0, 0); } if(j1 == 2){ player.worldObj.spawnParticle("reddust", (double)((float)X + random.nextFloat()), (double)Y - 1.5, (double)((float)Z - random.nextFloat()), 0, 0, 0); } if(j1 == 3){ player.worldObj.spawnParticle("reddust", (double)((float)X - random.nextFloat()), (double)Y - 1.5, (double)((float)Z - random.nextFloat()), 0, 0, 0); } } } }
August 8, 20169 yr Post your code. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 8, 20169 yr Try using the world parameter passed into the method and if that doesn't work you will need to use a custom packet. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 8, 20169 yr As said above you need to send a packet to nearby players and since there is a tutorial about it take this it is by Cool Alias he does a really good job a explaining things. :3 http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-x-1-8-customizing-packet-handling-with VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 8, 20169 yr Always specify the Minecraft version you're using in the thread title. Judging by the PotionEffect constructor you're using, I'd guess you're on 1.8.9. If you look at the implementation of World#spawnParticle , you'll see that it does nothing on the server and spawns the specified particle on the client. You need to send a packet from the server to all nearby players telling their clients to spawn the particles. You could do this with your own packet, but Minecraft already provides the WorldServer#spawnParticle method to do this for you. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 8, 20169 yr Author Funny, I was testing out if I could do this on the Event Handler, but the player wearing my armor sees particle effects below their feet. Other players see the particle effects two blocks below. @SubscribeEvent public void playerTickEvent(PlayerTickEvent event) { if(event.player.getCurrentArmor(3) != null){ ItemStack helmet = event.player.getCurrentArmor(3); if(helmet.getItem() == SmallEnhancements.charm_mobility){ for (int count = 0; count < 2; count++){ double X = event.player.posX; double Y = event.player.posY; double Z = event.player.posZ; Random random = event.player.getEntityWorld().rand; for (int i = 0; i < 10; ++i) { int j1 = MathHelper.getRandomIntegerInRange(random, 0, 3); if(j1 == 0){ event.player.getEntityWorld().spawnParticle("reddust", (double)((float)X + random.nextFloat()), (double)Y - 1.5, (double)((float)Z + random.nextFloat()), 0, 0.74901960784, 0.89803921568); } if(j1 == 1){ event.player.getEntityWorld().spawnParticle("reddust", (double)((float)X - random.nextFloat()), (double)Y - 1.5, (double)((float)Z + random.nextFloat()), 0, 0.74901960784, 0.89803921568); } if(j1 == 2){ event.player.getEntityWorld().spawnParticle("reddust", (double)((float)X + random.nextFloat()), (double)Y - 1.5, (double)((float)Z - random.nextFloat()), 0, 0.74901960784, 0.89803921568); } if(j1 == 3){ event.player.getEntityWorld().spawnParticle("reddust", (double)((float)X - random.nextFloat()), (double)Y - 1.5, (double)((float)Z - random.nextFloat()), 0, 0.74901960784, 0.89803921568); } } } } } } Also I use 1.7.10
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