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Posted

Hey guys! Brand new to this, finally got everything setup and working. I tried googling and searching through the events I need, but there's just so much information it's very overwelhming.

 

I'm trying to create a mod that stores the most up-to-date chunk information. So when a chunk is loaded on the client, I want to be able to access that chunk data and save it to file (surface to sky, and the first four layers down into the ground).

 

Anyways, what event am I looking for, and what event bus is it a part of? I would be grateful is someone could point me in the correct direction.

 

Thanks!

  • Author

What do you mean by chunk data? Maybe Try ChunkDataEvent.Save/Load or ChunkEvent.Load/Unload

 

What I am trying to accomplish is similar to how VoxelMap stores map data.

 

A chunk is loaded or re-loaded on the client. Simply put, my mod catches the event and finds all 16x16x256 blocks in the chunk, storing an array of data for each individual block into a text file called chunk_x_y.

 

block 0: blockID,blockState,timestamp

block 1: blockID,blockState,timestamp

block 2: blockID,blockState,timestamp

block 3 ...

 

(of course it won't be stored in that format, but it's effectively how the data will be stored)

Okay it sounds like a hassel to save all of the data, but those events should be what you are looking for...Have Fun

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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