Posted August 8, 20169 yr Hey guys! Brand new to this, finally got everything setup and working. I tried googling and searching through the events I need, but there's just so much information it's very overwelhming. I'm trying to create a mod that stores the most up-to-date chunk information. So when a chunk is loaded on the client, I want to be able to access that chunk data and save it to file (surface to sky, and the first four layers down into the ground). Anyways, what event am I looking for, and what event bus is it a part of? I would be grateful is someone could point me in the correct direction. Thanks!
August 8, 20169 yr What do you mean by chunk data? Maybe Try ChunkDataEvent.Save/Load or ChunkEvent.Load/Unload VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 8, 20169 yr Author What do you mean by chunk data? Maybe Try ChunkDataEvent.Save/Load or ChunkEvent.Load/Unload What I am trying to accomplish is similar to how VoxelMap stores map data. A chunk is loaded or re-loaded on the client. Simply put, my mod catches the event and finds all 16x16x256 blocks in the chunk, storing an array of data for each individual block into a text file called chunk_x_y. block 0: blockID,blockState,timestamp block 1: blockID,blockState,timestamp block 2: blockID,blockState,timestamp block 3 ... (of course it won't be stored in that format, but it's effectively how the data will be stored)
August 8, 20169 yr Okay it sounds like a hassel to save all of the data, but those events should be what you are looking for...Have Fun VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.