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Posted

Hi,

 

I'm making new leaves that grow olives.

I want to color the leaves with java code, but the blossom / olives I want to be colored with the texture.

So I thought, what about multiple layers of texture on that block.

So that you have a foreground and a background.

The background(leaves) will be colored per biome with code.

The foreground(olives/blossom) will be colored by the texture itself.

(the color won't change per biome as it would look ugly).

 

I learned how to do this for 1.7.10, using multiple pass rendered blocks.

But since the rendering was changed in 1.8, that won't work anymore(Obviously).

How do I do this for minecraft 1.8(and probably up)?

 

Thanks for helping!

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

I explained how to do this in 1.10.2 here. In 1.8.x, you need to override the appropriate colour methods in your

Block

and

Item

instead of using

IBlockColor

/

IItemColor

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Oh, I got another problem.

When setting my graphics to "fast", the background (leaves) looks white.

It works normal in the fancy graphics.

The overlay works just fine. I don't know what's the problem.

I think it has to do with EnumBlockLayer SOLID, but how do I fix that?

 

Here's a picture

 

http://imgur.com/a/zdzLe

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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