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Posted

Well, there is the new FastTESR system and I have a Block (ist a Cable) thats starts to lagg if there are rendered over 100. So where can I find some documentation? I only found the AnimationTESR using the FastTESR so I dont know really how to use it, and whats the difference.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Does your cable need to animate?

No?

Don't use a TESR. Use the block model system.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

By Block Model system do you mean the JSOn stuff? well I cant use the Json stuff because I have an cover like system so I need to render every other Block.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

But then I still need to somehow render the Covers. And the Texture has a very bad size (its 39 pixel, so it need to be scaled to fit the normal Block size). Also currently I am using ModelBase, is this so much slower than other methods?

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

ModelBase isn't the problem, it is the fact that TESR isn't baked.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ok, is there a way using jason but scale them smaler so I can use the 39px model? Or do I need to use the IModel stuff.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

@diesieben07 is there any example or some documentation? (this sounds like that I am loking for :) )

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Wow, forge has a lot of predefined rotations and scalings like, default-hand, default-block or default-tool; also there are scale, translation and rotation, so it think it will work with my model. I didn't know somethink like post-rotation exists this is maybe also helpful. I am shure alot of people whould love JSON if they know how powerful the forge blockstates are.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Any way, I still dont know how to use the FastTESR. And is there a difference if i call Gl11 Vertex methods or using the VertexBuffer ?

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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