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[1.10][Solved] Tile Entity Synchronization


codebycody

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I am trying to implement Full-Data Sync as described in http://www.minecraftforge.net/wiki/Tile_Entity_Synchronization

 

I replaced

public Packet getDescriptionPacket()

with

public SPacketUpdateTileEntity getUpdatePacket()

I also tried

public NBTTagCompound getUpdateTag()

However neither is ever called. I also do have onDataPacket overridden, but it is also never called

 

I replaced

 worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
   markDirty();

with

worldObj.scheduleBlockUpdate(pos,this.getBlockType(),0,0);
this.markDirty();

Which is only getting called server side (world.isRemote == true). I suspect that scheduleBlockUpdate is not the direct replacement for markBlockForUpdate

 


 

I also tried to use

worldObj.addBlockEvent(pos, this.getBlockType(),1,myVar);

server side, however

public boolean receiveClientEvent(int id, int type)

never gets called.

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Use World#notifyBlockUpdate(BlockPos pos, IBlockState oldState, IBlockState newState, int flags) instead of

worldObj.scheduleBlockUpdate(pos,this.getBlockType(),0,0);

For rendering update, you will need 3 as flag.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Which is only getting called server side (world.isRemote == true). I suspect that scheduleBlockUpdate is not the direct replacement for markBlockForUpdate

 

World#isRemote

is

true

on the client and

false

on the server.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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