Posted August 11, 20169 yr I need something like a LivingUpdateEvent , but one that would work with all entities, not just living ones. (I specifically need the Item entity.)
August 11, 20169 yr WorldTickEvent World#entityList (or similar name) for-loop on all entities instanceof EntityItem Note: TickEvent has START and END phases - they happen before and after LivingUpdateEvent if it would be called for all Entities. Why is it important? If you are planning on doing stuff to non-living entity's variables expect it to work little different than LivingUpdateEvent for living (see event callbacks). 1.7.10 is no longer supported by forge, you are on your own.
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