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WorldTickEvent

World#entityList (or similar name)

for-loop on all entities

instanceof EntityItem

 

Note: TickEvent has START and END phases - they happen before and after LivingUpdateEvent if it would be called for all Entities. Why is it important? If you are planning on doing stuff to non-living entity's variables expect it to work little different than LivingUpdateEvent for living (see event callbacks).

1.7.10 is no longer supported by forge, you are on your own.

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