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BiomeDecorator fields are protected again in 1.4.6


HoBoS_TaCo
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    • I tried this code but I got an error while making custom spawn egg for a skeleton(this skeleton is a vanilla minecraft entity) I think I know why this error is coming, but I don't know how to solve it, can you please help, I am sharing the code -  package com.anirudh.forgemod.init; import com.anirudh.forgemod.ForgeMod; import com.anirudh.forgemod.items.ItemBase; import com.anirudh.forgemod.items.ModSpawnEggItem; import com.anirudh.forgemod.items.StrongestApple; import com.anirudh.forgemod.util.enums.ModArmorMaterial; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.item.ArmorItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.Item; import net.minecraftforge.fmllegacy.RegistryObject; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; public class ModItems { public static DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, ForgeMod.MOD_ID); //Items public static final RegistryObject<Item> RUBY = ITEMS.register("ruby", ItemBase::new); public static final RegistryObject<StrongestApple> POISON_APPLE = ITEMS.register("strongest_apple", StrongestApple::new); public static final RegistryObject<ModSpawnEggItem> SKELETON_SPAWN_EGG = ITEMS.register("skeleton_spawn_egg", () -> new ModSpawnEggItem(EntityType.SKELETON, 0x00FFA8, 0x326D59, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS))); //Armor public static final RegistryObject<ArmorItem> RUBY_HELMET = ITEMS.register("ruby_helmet", () -> new ArmorItem(ModArmorMaterial.RUBY, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT))); public static final RegistryObject<ArmorItem> RUBY_CHESTPLATE = ITEMS.register("ruby_chestplate", () -> new ArmorItem(ModArmorMaterial.RUBY, EquipmentSlot.CHEST, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT))); public static final RegistryObject<ArmorItem> RUBY_LEGGINGS = ITEMS.register("ruby_leggings", () -> new ArmorItem(ModArmorMaterial.RUBY, EquipmentSlot.LEGS, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT))); public static final RegistryObject<ArmorItem> RUBY_BOOTS = ITEMS.register("ruby_boots", () -> new ArmorItem(ModArmorMaterial.RUBY, EquipmentSlot.FEET, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT))); }  
    • Depends entirely on the context. As it stands those are two words that you can look up in a dictionary.
    • The mod is not using the Forge config system correctly, I would recommend you report this to the mod author. Delete their config file if you didn't modify it.
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