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[1.10.2] What is ISound and how is it implemented?


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its an normal interface. so just create a new class impleenting ISound. the methodas are self explaning, if you dont know what a specific method does post its name. And we can help you.

catch(Exception e)




Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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I am probably an idiot for not understanding how ISound works, even when it's implemented, so can I get a somewhat noobish explanation of what ISound is an how I can implement it?


even when it's implemented


I have done that, I don't understand it.

I am on my journey of making a remake of matmos, as explained here.

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I believe Vaskii uses it in Psi a really awesome mod and it is on github so here look for it.



I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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