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item was not rendered, but texture was found by game


sawthewhat

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my english is poor.(i'm a chinese) so I can't express it very well.sorry.

i can sure the texture was found by game. but it not rendered on the item at all

i asked other forge developers for help. but they don't konw how to do either.

i tried to sovle it in all ways i can do. but it still show me a black-purple block

Forge version: 1.10.2-12.18.1.2065 (mc 1.10.2)

please help me to check my code:

 

sawthewhat.keystand.KeyStandMod

package sawthewhat.keystand;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;

@Mod(name = KeyStandMod.MODNAME, version = KeyStandMod.MODVER, modid = KeyStandMod.MODID)
public class KeyStandMod {
public final static String MODID = "keystand";
public final static String MODNAME = "KeyStand";
public final static String MODVER = "1.0";
@SidedProxy(clientSide = "sawthewhat.keystand.ClientProxy",
		serverSide = "sawthewhat.keystand.ServerProxy")
public static ServerProxy proxy;

@EventHandler
public void init(FMLInitializationEvent e) {
	proxy.init();
}
}

 

sawthewhat.keystand.ServerProxy

package sawthewhat.keystand;

import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import sawthewhat.keystand.item.ItemKeyStand;

public class ServerProxy {
protected ItemKeyStand ks;

public void init() {
	ks = new ItemKeyStand();
	ks.setRegistryName("keystand");
	ks.setUnlocalizedName("keystand.keystand");
	GameRegistry.register(ks);
}
}

 

sawthewhat.keystand.ClientProxy

package sawthewhat.keystand;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraftforge.client.model.ModelLoader;

public class ClientProxy extends ServerProxy {
public void init() {
	super.init();
	ModelLoader.setCustomModelResourceLocation(super.ks, 0, new ModelResourceLocation("keystand:keystand", "inventory"));
}
}

 

ItemKeyStand is almost empty

package sawthewhat.keystand.item;

import net.minecraft.item.Item;

public class ItemKeyStand extends Item {

}

 

 

assets/keystand/models/item/keystand.json

{

    "parent":"builtin/generated",

    "textures": {

        "layer0": "keystand:keystand"

    }

}

 

texture is in assets/keystand/textures.

help me to find where is the wrong.thx.

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Don't add your modid to the resource location aka ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation("keystand", "inventory"));

Also you need to have more than 1 JSON for blocks just so you know.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Also you should be doing all Item/Block stuff in FMLPreInitializationEvent not FMLInitializationEvent.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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