Posted December 20, 201212 yr Hi! I have problem with custom textures on my blocks. I was following http://www.minecraftforge.net/wiki/Tutorials/Basic_Modding and http://www.minecraftforge.net/wiki/Tutorials/Icons_and_Textures Instead of full texture of .png file i can see only one color. For example if my texture is mostly green, the whole block is only green. When I used default stone texture from terrain.png there was only one gray color. Block: public class BlockCustomTexture extends Block { public BlockCustomTexture(int par1) { super(par1, 0, Material.rock); } @Override public String getTextureFile() { return CommonProxy.CUSTOM_BLOCK_TXT; } } CommonProxy: public class CommonProxy { public static String CUSTOM_BLOCK_TXT = "/dex/cb/client/images/customBlock.png"; // Client stuff public void registerRenderers() { // Nothing here as the server doesn't render graphics! } } and ClientProxy: public class ClientProxy extends CommonProxy { @Override public void registerRenderers() { MinecraftForgeClient.preloadTexture(CUSTOM_BLOCK_TXT); } }
December 21, 201212 yr is the texture file 256x256 ? it needs to be these dimensions (or a multiple of) with 16x16 squares (or the same multiple of)
December 21, 201212 yr Author is the texture file 256x256 ? it needs to be these dimensions (or a multiple of) with 16x16 squares (or the same multiple of) Does it really need to be like this? There is no other way to use 16x16 PNG files as I used to do it with ModLoader? I really need this! I also need to have these textures loading dynamically - change texture file while playing -> change texture in game.
December 21, 201212 yr yes, forge uses the texture like minecraft itself does, you can reference the different squares in the texture to change the current texture of the block (it starts at 0)
December 21, 201212 yr Author Ok I can handle with 256x256 textures. But now I need to load them dynamically. FMLClientHandler.instance().getClient().renderEngine.re.refreshTextures(); is working strange. After reloading of textures I have to wait few seconds to new textures appears on the blocks. I have also pulled out out of refreshTextures() this: GL11.glGenTextures(); RenderEngine re = FMLClientHandler.instance().getClient().renderEngine; BufferedImage bi = null; ITexturePack tp = re.texturePack.getSelectedTexturePack(); InputStream is = tp.getResourceAsStream(CommonProxy.CUSTOM_BLOCK_TXT); try { bi = ImageIO.read(is); } catch (IOException e) { e.printStackTrace(); } try { is.close(); } catch (IOException e) { e.printStackTrace(); } int temp = re.getTexture(CommonProxy.CUSTOM_BLOCK_TXT); re.deleteTexture(temp);; re.setupTexture(bi, temp); MinecraftForgeClient.preloadTexture(CommonProxy.CUSTOM_BLOCK_TXT); Of course with the problem. There is any way to force reload this texture on blocks? F3+F doesnt work. Sry for bad English, it's not my first language.
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