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Block textures problem


dex3r

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Hi! I have problem with custom textures on my blocks. I was following http://www.minecraftforge.net/wiki/Tutorials/Basic_Modding and http://www.minecraftforge.net/wiki/Tutorials/Icons_and_Textures

 

Instead of full texture of .png file i can see only one color. For example if my texture is mostly green, the whole block is only green. When I used default stone texture from terrain.png there was only one gray color.

 

Block:

public class BlockCustomTexture extends Block
{
    public BlockCustomTexture(int par1)
    {
        super(par1, 0, Material.rock);
    }

    @Override
    public String getTextureFile()
    {
          return CommonProxy.CUSTOM_BLOCK_TXT;
    }
}

 

CommonProxy:

public class CommonProxy
{
public static String CUSTOM_BLOCK_TXT = "/dex/cb/client/images/customBlock.png";

// Client stuff
public void registerRenderers()
{
	// Nothing here as the server doesn't render graphics!
}

}

 

and ClientProxy:

public class ClientProxy extends CommonProxy
{
@Override
public void registerRenderers()
{
	MinecraftForgeClient.preloadTexture(CUSTOM_BLOCK_TXT);
}
}

 

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is the texture file 256x256 ? it needs to be these dimensions (or a multiple of) with 16x16 squares (or the same multiple of)

Does it really need to be like this? There is no other way to use 16x16 PNG files as I used to do it with ModLoader? I really need this! I also need to have these textures loading dynamically - change texture file while playing -> change texture in game.

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Ok I can handle with 256x256 textures. But now I need to load them dynamically. FMLClientHandler.instance().getClient().renderEngine.re.refreshTextures(); is working strange. After reloading of textures I have to wait few seconds to new textures appears on the blocks. I have also pulled out out of refreshTextures() this:

 

GL11.glGenTextures();
			RenderEngine re = FMLClientHandler.instance().getClient().renderEngine;
			BufferedImage bi = null;
			ITexturePack tp = re.texturePack.getSelectedTexturePack();
			InputStream is = tp.getResourceAsStream(CommonProxy.CUSTOM_BLOCK_TXT);
			try {
				bi = ImageIO.read(is);
			} catch (IOException e) {
				e.printStackTrace();
			}
			try {
				is.close();
			} catch (IOException e) {
				e.printStackTrace();
			}
			int temp = re.getTexture(CommonProxy.CUSTOM_BLOCK_TXT);

			re.deleteTexture(temp);;
			re.setupTexture(bi, temp);
			MinecraftForgeClient.preloadTexture(CommonProxy.CUSTOM_BLOCK_TXT);

 

Of course with the problem. There is any way to force reload this texture on blocks? F3+F doesnt work.

 

Sry for bad English, it's not my first language.

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